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The amazing Antbot
Welwordion:
Regarding the amoeba: Some tie experiments that work with a cyclus of contradiction and extension where as the start(generation 1) fixes when contradicting and the end(generation x) fixes when extending.
http://www.darwinbots.com/Forum/index.php?...ost&id=1051
http://www.darwinbots.com/Forum/index.php?...ost&id=1052
Oh and although it did not work out I will attach my try on building the amoeba, my thought was that an bot spotting food would send an impulse outward, the strength(number) of the impulse would be increased with each "ring" around the starter bot these rings would then substitue for the generations used in the above bots.
Moonfisher:
I know I've started on a multibot twice, but never got anywhere... (3 time if you count the time I only got to making the spread and ended up with fruitflies).
I'm not sure exactly how many of the things discussed have been implemented. (But since I'm not helping, I can't complain, I can only apreatiate all the stuff that has been done so far)
I know turning is problematic since the ties angle is relative to your aim, there was some talk about being able to unlock your aim and fix the tie relatively to the other ties.
Also when forming new ties it seems to modify the angle of your existing ties... so building complex shapes is pretty hard, generaly bots with more than 2 ties seemed very hard to get working.
And ofcourse you can only use one of your ties per cycle, making larger complex organisms a lot slower when it comes to comunication, or atleast slower than one could hope for. But I think Eric was considering taking a look at that aswell as the focus eye... (Personaly I think switching the .focuseye would make eye systems less interesting, but for .tienum it would allow some more interesting bots.)
I think the only topic I haven't seen discussed is the tie angles changing with new ties...
Other than that I think ties are faily manageable, but kind of hard to figure out though...
There should probably be a new guide for ties, or maybe Eric could post the code for the newest version of Seasnake, that could help shine some light on a few things
But with the current setup I find it hard to build a realy strong MB using more than 2 ties per cell... or MB tie feeders for that matter. (Tie fighters was originaly a MB, but every time it killed something the tie angles got all messed up, and aiming and reproduction was often a problem, so in the end I just produced 2 offspring for each attack...)
Welwordion:
Well yes multibots are extremely difficult and I can not even make normal bots efficient enough to compete with the other bots, just have no talent for that and there were quite some failed MB projects from me however I must say that the bot I have attached before was not intented to have a defined shape thats what beeing an amoebais about however I can show you atleast one specific defined MB shape I made , actually my test bot was supposed to be a study of a possible movement systems of this form.
Well and regarding the focuseye story, its what my beholder system builds on, 360 degree vision that remembers and ignores friendly targets under the condition they do not move to fast, well atleast its supposed to but like I said in http://www.darwinbots.com/Forum/index.php?showtopic=2981 for some reason eye9 disbehaves in this regard and this system is really important for my current bot designs (swarming behavior and MB can profit from ignoring friends or knowing where are friends if you need to look for information from them)
bacillus:
--- Quote from: Welwordion ---Regarding the amoeba: Some tie experiments that work with a cyclus of contradiction and extension where as the start(generation 1) fixes when contradicting and the end(generation x) fixes when extending.
http://www.darwinbots.com/Forum/index.php?...ost&id=1051
http://www.darwinbots.com/Forum/index.php?...ost&id=1052
Oh and although it did not work out I will attach my try on building the amoeba, my thought was that an bot spotting food would send an impulse outward, the strength(number) of the impulse would be increased with each "ring" around the starter bot these rings would then substitue for the generations used in the above bots.
--- End quote ---
Do you mean contracting, or is it a paradox-bot?
Welwordion:
XD ups vocabulary mistake and quite a funny one as you pointed out hehehe
(Now I try to imagine what a paradox bot could ? Negating the existence of the enemy by involving it in a paradox? Existing while beeing dead at the same time? Going in two direction at the same time? although the last two rather soind like a quantum bot)
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