Bots and Simulations > Bot Tavern

The amazing Antbot

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Numsgil:
It isn't too hard to form a line of bots.  I've seen it done a couple of times with some rather primitive bots.

EricL:

--- Quote from: Numsgil ---Not sure if it's the best strategy or not, but since most sims have a veggy cap, if you can coral and defend all the veggies from other species, so that no veggy repop events occur, you can starve out your opponent.
--- End quote ---
This is one of Seasnake 1.2's low priority strategies.  It's a SG bot, so the whole thing is shot as a virus.  It takes a long time sicne the genom eis over 1500 base pairs, but eventually, the veggies get infected, their genoems go away and they become Seasnake's themselves and form up as cells in the mutlibot, symbiotically providing the larger snakes with sun nrg and defending and attacking non Seasnake species.  Cool, huh?

Numsgil:
A little wicked, too

gymsum:
I like your ideas, but lose the workers. I am currently working on something similar to a gps system, where a bot stores several points before finding food, then stores the points as a route, those creating a highway for others to follow using the out sysvars. Ideally your scout could find the food, marking every 60 or 30 cycles a point to remember that is the return route both ways, also may give them more security since your 'army' coudl focus around those points so that your scouts dont lose the food. Also, gardening usually involves creating more veggies with the ones you have, which means you want an internal veggie counter for your queen so that it doesnt over produce and require too much food. Also, routes could be dominated by a colony or hive, so if another hive or colony is seen following the route, they are stopped or killed.

bacillus:
The workers will become more essential in the next version I'm planning to make. When a hive attacks another hive, only the drones go and attack enemy ants. The workers must stay back and provide the queen with food. Remember, it's up to the drones to replace the queen if she dies, and if no-one feeds or is there to replace the queen, the whole hive will die.
Btw. I am still experiencing difficulties with "ghost bots", bots that are invisible/have died and still update a bot's eye. I think I posted it as a bug a while ago, but it was apparently fixed.

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