Author Topic: Bugs in 2.36.1  (Read 15108 times)

Offline PurpleYouko

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Bugs in 2.36.1
« Reply #45 on: April 06, 2005, 11:03:27 PM »
Quote
PY! My robot sorting thing isn't the main culprut of all the bugs. I've changed so much, let's not blame all the bugs in one part of the code I changed!

I know but it is so much more fun just blaming it on one thing  :P
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Light

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Bugs in 2.36.1
« Reply #46 on: April 07, 2005, 09:00:07 AM »
Its allways usefull to have a scape goat on hand  :bigginangel:

Offline PurpleYouko

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Bugs in 2.36.1
« Reply #47 on: April 07, 2005, 09:20:01 AM »
I even have a lab tech who is the official scapegoat.

Whenever something goes wrong, it is always Joe's fault. Even when he is on vacation at the time

It's all in fun though  :D
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline shvarz

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Bugs in 2.36.1
« Reply #48 on: April 09, 2005, 09:13:03 PM »
Not sure what and where is broken, but 2.36.2 is very unstable for me - it always crashes in under 1 hour.  The only simulation I ran on 2.36.1 lasted for over 10 hours and crashed due to "single cycle" bug.  Maybe I just got lucky....
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

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Bugs in 2.36.1
« Reply #49 on: April 09, 2005, 11:11:23 PM »
Alot of code was copy and pasted to make 2.36.2.  If you want stability, I'd run 2.36.1.  2.36.2 only really adds a few mutation changes and other things like that.

Offline shvarz

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Bugs in 2.36.1
« Reply #50 on: April 09, 2005, 11:33:53 PM »
Yep, that's what I did - went back to 2.36.1 and it's been running for 1.5 hours fine and dandy.  Something is definately broken in 2.36.2
"Never underestimate the power of stupid things in big numbers" - Serious Sam