Code center > Bugs and fixes

Bugs in 2.36.1

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PurpleYouko:

--- Quote ---"Save Sim" puts a .sim file in the DBII/saves directory just fine. "Load Sim" is appearenly not working. I cannot get to the saved sim. When I "Load Sim" the field stays blank. I tried hitting the "start" arrow. Field remains blank and after 3 seconds I get the notice that all bots are dead. I tried going into the "Options" menu and hitting "Continue." Get a "Run-time Error 55 file already open."
--- End quote ---

It would appear that for some unknow reason, everything to do with file handling has suddenly become a pile of testicular material in V2.36.

I can't think why because neither Numsgil or I have touched any of that code in this release.

There is a possibility that the work that Num did to speed up the program (changing robot address nodes) could have screwed up the way the program accesses the robot list to save them.
One of us will check it out in the next few days.

PurpleYouko:

--- Quote ---Another bug: "Disable all mutations" does not work - my veggies are mutating like crazy.
--- End quote ---
I just ran a quick sim with Hunter 2.2 and you are right, the buggers are mutating even with everything set to zero.

What message are you getting in the mutation detsils?


Just turned off and restarted the same sim. Now they aren't mutating at all. I wonder if this is yet another instance of the now infamous "Numsgil robot list code"?  :unsure:

I have a nasty feeling that some robots might be inheriting stuff from different robots sometimes when the robot list is sorted.

shvarz:
About mutating veggies: Well, I am sure they don't use mrepro.  What I am not sure about is whether they actually mutate.  The "average mutation" graph certainly shows them accumulating mutations.  I'll try and investigate that some more by looking at the actual DNA code.

PurpleYouko:
My hunters actually were mutating.

Here is what I did.

1 started a sim with Hunter 2.2 only and all mutations set to 5000

2 ran it a few minutes

3 disabled mutations for Hunter 2.2 and restarted the sim

4 Hunter kept right on mutating

5 turned off DB and restarted the same sim with mutations off from the start. No more mutations?

Numsgil:
I think the save/load problems and snapshot problems relate to the fact that robot DNA is no longer 1000 elements long.  It's set dynamically as need arises.  The snapshot doesn't know that it should stop reading from DNA when it hits the last end statement I think.  I'll look into it to be sure, but that would be my guess.

PY!  My robot sorting thing isn't the main culprut of all the bugs.  I've changed so much, let's not blame all the bugs in one part of the code I changed!

Mutation rates I'll look into.  I'm sure it's a problem of mutation rates not resetting.

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