Two other items:
Mutations Option (Sim level not Bot level) resets to 1 on every "Start New." Must start the sim, stop it, set mutation option then "Change" for the new value to take effect.
Racial memory is transferring. But only if the target .memval is 0. If a value already is present the parent's value does not get transferred. For my sims the initial values for generation 0 are randomly determined in DNA. All susequent generations need to have these values populated by mom (she gets and tests dad's value prior to mating). I see no other way to set these sex trait values (begin hint) in the absence of a working .sexrepro and its gene swap routine (end hint). If baby is a male that "initial" male gene kicks in and sluffs a value into the memloc. Dad's value (coming from mom) never gets transferred. Is there a way for the Bot to know it is a "subsequent" generation (not generation 0)?
Which brings up another item. I have not tested this but since I'm here and feeling lazy I'll just ask. (begin hint) When .sexrepro is working (end hint) I'll need to have 5 or 6 different males and 5-6 different females with various sex trait genes to start a simulation. Will the "Add Species" window in the Options menu allow a list of 15 or so "species?"
Some trivia:
Carolus Linnaeus (1700s) invented the binomial taxonomic system still in use today (Homo sapien, Canis lupus, Gallus gallus, etc.). Almost a hundred years prior to Darwin's On the Origins of Species, Linnaeus devised a classification system that so well described the bushy branching of life that Evolution grows. At the time, of course, Linnaeus thought he had uncovered the creational logic from the mind of God. So enthralled was he in his discovery that he applied the scheme to everything in nature. Including rocks. Quartzum aqueum was a "species" of transparent rock and Quartzum opacum was his name for flintstone.
Later.
-P