Author Topic: Bugs in 2.36.1  (Read 15106 times)

Offline Numsgil

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Bugs in 2.36.1
« on: April 03, 2005, 06:25:33 AM »
Everyone download 2.36.1 and test it.  Most of your bugs should be fixed.

Everyone repost any bugs still not fixed, and any new bugs found.

Schvarz, I couldn't get it to crash on me when I used graphs.  Alot of bugs you found I can't seem to find, but then I haven't really been playing with it much.
« Last Edit: April 03, 2005, 06:32:55 AM by Numsgil »

Offline Old Henk

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Bugs in 2.36.1
« Reply #1 on: April 03, 2005, 09:57:34 AM »
The 'eye bug' has been fixed, yay!  :)

I have two questions:
  • What is the recommended value for the 'energy per cycle per veggie' thing? What was the old value?
  • For some reasons sometimes Alga_minimalis's "eye" is far in front of the bot itself. This isn't always the case. (see pic)
« Last Edit: April 03, 2005, 09:57:53 AM by Henk »

Offline Numsgil

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Bugs in 2.36.1
« Reply #2 on: April 03, 2005, 11:15:24 AM »
Quote
[*]What is the recommended value for the 'energy per cycle per veggie' thing? What was the old value?
The old value kept changing depending on how many vegs there were.  This wasn't very realistic.

40 seems about right to me to get the feel the vegs had before.

Offline PurpleYouko

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Bugs in 2.36.1
« Reply #3 on: April 03, 2005, 11:44:54 AM »
I think the eye thing may be due to a new variable that Num added.

In the old system the position of the eye and the actual size of the circle making up the robot was calculated at the point of displaying it.

Now it is precalculated at one point of the cycle and saved as rob(n).radius. I am not sure but I think the new value may be saved as an integer. I noticed a few places where the old code was still used so I wonder if this may be causing a small difference in values.

I will have a look through the code to see if I am right.
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Offline PurpleYouko

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Bugs in 2.36.1
« Reply #4 on: April 03, 2005, 12:06:31 PM »
Now that works a lot better!  B)

Snapshot still doesn't work right though. The program just crashes completely and won't respond again. Wonder what happened there?  :unsure:

Glad to see you included my new collisions routine for this release. On that subject I would like to get some feedback from everyone so I will start an opinion poll (I like polls) in a new thread.
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Offline Numsgil

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Bugs in 2.36.1
« Reply #5 on: April 03, 2005, 06:11:41 PM »
Your collision routines should be in 2.36.0 too.

Snapshot worked for me.  I think anyway.  That's the button that looks like a camera, right?  It did take for ever though.

Offline k0zm0

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Bugs in 2.36.1
« Reply #6 on: April 04, 2005, 06:17:29 AM »
Eye bug:
I'm not crazy and I'm not normal.
If I were normal, I would go crazy.

Offline PurpleYouko

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Bugs in 2.36.1
« Reply #7 on: April 04, 2005, 09:00:17 AM »
Quote
Your collision routines should be in 2.36.0 too.

Didn't really get the chance to test 2.36. The robots all died out in about 10 seconds so collisions were the last thing on my mind in that short period.
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Offline k0zm0

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Bugs in 2.36.1
« Reply #8 on: April 04, 2005, 09:29:06 AM »
I suggest adding a new default settings file to the next version...
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Offline PurpleYouko

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Bugs in 2.36.1
« Reply #9 on: April 04, 2005, 09:36:43 AM »
Good idea K0zm0
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Offline PurpleYouko

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Bugs in 2.36.1
« Reply #10 on: April 04, 2005, 01:16:34 PM »
Quote
Eye bug:
Turn down the feed rate to something that makes sense and the problem goes away. 30 works pretty well!
There are 10 kinds of people in the world
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Offline Numsgil

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Bugs in 2.36.1
« Reply #11 on: April 04, 2005, 03:40:11 PM »
The new 'eye bug' is a graphical bug only.  And it's not a problem with the eyes, it's a problem with the radius of the veg.  Those huge eyed veggies should be monstrously sized, but they're not.

I think PY was on to something with his idea about the radius variable that I added.  I'll look into it.

All in all though, it doesn't effect gameplay.

Offline Botsareus

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Bugs in 2.36.1
« Reply #12 on: April 04, 2005, 03:56:26 PM »
Quote
it doesn't effect gameplay.
, I did not come here and download this thing to play games....

ok thats 3 for one day ,  :plzdie:
« Last Edit: April 04, 2005, 03:56:45 PM by Botsareus »

Offline Numsgil

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Bugs in 2.36.1
« Reply #13 on: April 04, 2005, 04:02:05 PM »
Quote
Quote
it doesn't effect gameplay.
, I did not come here and download this thing to play games....

ok thats 3 for one day ,  :plzdie:
What I meant was that it doesn't effect the robots in any way.  It only effects how the robots are being displayed to the screen.

Hence, it's not a gameplay issue, but a graphics issue.  Hence people can merrily still use the program without worrying about this new eye bug screwing with their mutations or bot building.

Offline Botsareus

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Bugs in 2.36.1
« Reply #14 on: April 04, 2005, 04:06:52 PM »
o , ic , better grahix in my opinion actualy , I like it better this way.