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Gambit:
lol BOT WAR!!!
rofl I need to get better before I tackle that...
you seen CF in action yet?
bacillus:
CF? No, I've been running for two hours and anything that teleports in instantly gets zapped by detonators. Although they have dropped to 2300. Strange....
Heh, someone's trying out my Sentinel. I wrote a new version and can't remember if I posted it or not.
EricL:
There are no rules in the current IM as long as you stick within the confines of the simulator code (meaning you introduce whatever bots you want, run whatever physicis or costs you want, run as many different machiens as you want, etc. but if you start writing your own code to talk to the FTP server directly to spam or cheat the the system, I am going to have words with you).
There are many things that influence performance and there are detailed posts of the subject but bot proximity is perhaps the second biggest factor (after total number of bots). Non-intuitivly, running a larger field size, all else being equal, will speed up your sim considerably as it allows the code to ignore cases where bots are too far away to see each other, etc.
Gambit:
lol I have an idea
maybe CFs come in and eat about 1000 detanators each before dying.
lol its sending me my own death bots now...
basically I reprogrammed the CF to HAVE the breeding disorder.
you know. me programming in the disorder doesnt work near as well as them getting it accidentally... I'm goona save a mutants DNA for this purpose...
bacillus:
I hope you didn't expect that "invasive breeder" to do anything; it landed in a patch with virtually no food and died within seconds. Next time, make it an autotroph so it becomes a veggies, and give it a ridiculous amount of nrg per cycle.
Warning: Trespassers will be digested
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