Bots and Simulations > Interesting behaviour bots
Amoeba
bacillus:
--- Code: ---cond
*.robage 0 =
start
2468 .out1 store
2468 .tout1 store
stop
cond
start
.tie inc
*.nrg 3 div *.body sub dup .strbody store - .fdbody store
.tout4 *.tout4 sgn mult dec
2 .up store
stop
cond
*.tin1 *.tout1 !=
*.trefnrg 0 >
start
-1 .tieloc store
-1000 .tieval store
stop
cond
*.eye5 0 !=
*.out1 *.in1 !=
start
*.refxpos .tout2 store
*.refypos .tout3 store
10 .out4 store
stop
cond
*.tout4 0 =
start
0 .tout2 store
0 .tout3 store
stop
cond
*.tin1 *.tout1 =
*.tin2 0 !=
*.tin3 0 !=
start
*.tin4 .tout4 store
*.tin2 .tout2 store
*.tin3 .tout3 store
stop
cond
*.tout2 0 !=
*.tout3 0 !=
start
*.tout2 *.tout3 angle .setaim store
stop
cond
*.refnrg 0 >
*.eye5 40 >
*.in1 *.out1 !=
start
-6 .shoot store
stop
cond
*.nrg 350 >
start
50 .repro store
stop
--- End code ---
rsucoop:
Very nice bot, and your conspec genes are unrivaled, they last for hundreds of generations and point mutations, at no point did they become canibals.
gymsum:
Ok, I've tested your bot against the following with equal conditions for all btos:
Slim Evo 2 (ancient coms system)
My Algae plant
And Masterl
Slim Evo 2 out gunned it completely, and out maneuvered its tactics, mostly because Slim Evo has social genes for ancient sysvars lol.
Algae was easily harvested, but its virus caused your amoeba to crash in population.
Masterl still sucks as far as true combatant goes, but its more for evo sims, not what this was.
COnsditions:
F1 conditions
Thin fluid
Moon gravity
Total warp around pond mode, with 300 cycle day/night
Thwe concept is there, but take a look at the slim evo 2's tie communications, it has imbeded switches to keep the group focused on a target, and not eachother.
bacillus:
This bot is only a rudimentary try at getting a multibot working; what I'mtrying to make is a bot that acts as a jellyfish, following a set path, and pulsating as it goes. The trick is getting the thing to pulsate without tie breakages.
Have you tried running it on map size 5, max veggies 500, pop threshold 250, veggies per repop event 100? You see what it should really look like.
Now I just need to reduce eyes to 3, add tentacles, a tie and a suit, and voila!
gymsum:
you need to stifftie or you will break lose ties when moving. Seriously tho, look at the slim evo 2, I was able to get them to swarm in a circl by just changing a few values. It's very difficult to explain because I lack the patience to break down the entire genetic structure it uses, but it was built to be socialy aware, meaning it could adapt to have a universal conspec, and its movements are coordinated throughout the structure. Unfortunately, it likes to stick when tied to veggies, so its more of a spider then in hybernation. Its goal is to kill, collect veggies reproduce, and then send out scouts. I would say establish a set of goals for your bot and construct the genes that way. YOu have a nice start, but I would think about using one tout for movement purposes. I used stages to determine a unique behavior, and this was transmited throughout the entire multibot including vegies, otherwise trying to create unique behaviors are not alwyas used by the bot as it was best intended.
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