Bots and Simulations > Bot Tavern
Slim Evo the Finale
gymsum:
OK, next memory feature to be introduced will be enemy tactics and results. The individuality memory locations will be used to keep track of bots, if they do not return or aren't seen by the colony then it is assumed that he/she is dead. Since sexual reproduction helps evolution, I'm going to introduce certain sex-dependent genes to create variations among evolutionary lines in bot size, activity and sucess. Since the new tout/in features, this will be done easily. Veggies will even be of some use for the information retreval. Dedicated touts will transmit requests and answers for a specific bot among the group, the stronger value will be used by default based on past results and possible solutions. Each stage is a solution, so I just need soe reorganizing of the entire stage system for a counter to be created to record results for the colony. Since they stick in packs while hunting the traditional outs will be used to communicate among other colonies. A new system which the new Ant Bot has done well will give coordinates of colonies and keep bots loyal to a specific colony. Expect a post of its dna by this weekend. This bot will use multiple level of multibot structure which was left out of the previous versions for time; the waiting predator will now actually spin around a fixed point and the spinner will send food to the fixed bot for energy harvest. The war stage will no longer untie everyone, and will a chain connected to the harvest of food to commit mroe energy reserves to battle; also scouts will be used to get other colonies to fight with them unless that colony is already fighting. The tie system is going to be completely redone for the new out/ins in ties, and tmem manipulation will be reserved for veggies and non-conspecs only, hence the rightside master. The left can be used for developing an arm or limb, and the next version will handle multibot memory, a timer will be used to guess how many bots are in the colony, based on the time it takes two bots to transfer information through the tie outs/ins. Since hunters are not necessarly the best, a new class system will be developed for two purposes, one for production and harvest, and one completely built to destroy any opponent. Hope you guys will enjoy it.
Gambit:
--- Quote from: rsucoop ---reproduces with other clusters sexually
--- End quote ---
howd ya do that? viruses to transfer genes?
gymsum:
--- Quote from: Gambit ---
--- Quote from: rsucoop ---reproduces with other clusters sexually
--- End quote ---
howd ya do that? viruses to transfer genes?
--- End quote ---
When the two bots see eachother, they must be in a certain stage to sexually reprodcue. So being the swarm is a requirement for the sexual reproduction.
Also not sure the next version will be conditionless, might be half and half.
gymsum:
Ok, the latest version of Slim Evo is somewhat better than Slim Evo 3, but its not so good after they reproduce, the 3rd one still rapes bots...
I've tested it against the spinner, both without mutations and so far they've been equally matched for fights. Enjoy
cond
*.in4 *.out4 !=
start
is now used for conspec purposes, if they are equal it will kill the duplicate. Had to change it for spinners camo.
gymsum:
Ok, the latest version was done as an answer to both the Spinner conspecs, and the Ant bot theory. There is no real leader, its based on age and kills, older ones take on roles as guardians to the swarm, and younger ones are active warriors, the roles are in constant flux as members die and fail.
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