Bots and Simulations > F1 bots
Detonator v1.0(F1)(bacillus)24.04.08
(1/1)
bacillus:
I'm not sure whether the tie defense system makes it F2 eligible or not, because it feeds from ties etc, but does not make ties.
--- Code: ---'Detonator
'A vicious pack hunter
'Uses poison to make enemies overshoot
'Tries to kill any tie parasites
'Initialize bot
cond
*.robage 0 =
start
80 .out3 store
80 .eye1dir store
60 .eye2dir store
40 .eye3dir store
20 .eye4dir store
0 .eye5dir store
-20 .eye6dir store
-40 .eye7dir store
-60 .eye8dir store
-80 .eye9dir store
10 .eye1width store
10 .eye2width store
10 .eye3width store
10 .eye4width store
10 .eye6width store
10 .eye7width store
10 .eye8width store
10 .eye9width store
stop
'Set focus eye - Giving right side priority, going inwards
cond
*.eye1 0 !=
*.eye2 0 =
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
*.eye9 0 =
start
-4 .focuseye store
stop
cond
*.eye2 0 =
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
*.eye9 0 !=
start
4 .focuseye store
stop
cond
*.eye2 0 !=
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
start
-3 .focuseye store
stop
cond
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 !=
start
3 .focuseye store
stop
cond
*.eye3 0 !=
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
start
-2 .focuseye store
stop
cond
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 !=
start
2 .focuseye store
stop
cond
*.eye4 0 !=
*.eye5 0 =
*.eye6 0 =
start
-1 .focuseye store
stop
cond
*.eye5 0 =
*.eye6 0 !=
start
1 .focuseye store
stop
cond
*.eye5 0 !=
start
0 .focuseye store
stop
'Communicate coords and set timer
cond
*.eyef 0 !=
*.out3 *.in3 !=
start
*.refxpos .out1 store
*.refypos .out2 store
10 .out4 store
stop
'Reset coord
cond
*.eyef 0 =
*.out4 0 = or
start
0 .out1 store
0 .out2 store
stop
'Transfer coords from other bots
cond
*.in3 *.out3 =
*.in1 0 !=
*.in2 0 !=
start
*.in4 .out4 store
*.in1 .out1 store
*.in2 .out2 store
stop
'No more food; explosive outwards movement
cond
*.in3 *.out3 =
*.out4 0 =
start
100 .dn store
stop
'Aim towards food
cond
*.out1 0 !=
*.out2 0 !=
start
*.out1 *.out2 angle .setaim store
stop
'Update
cond
start
.fixpos store
.out4 *.out4 sgn mult dec
6 .up store
*.nrg 3 div *.body sub dup .strbody store - .fdbody store
2 .strvenom *.nrg 100 floor 100 sub sgn mult store
.paralyzed .memloc store
-32000 .venval store
.shootval .vloc store
stop
'Tie defense system
cond
*.numties 0 >
start
99 .shareslime store
99 .shareshell store
99 .sharenrg store
1 .sharewaste store
-1 .tieloc store
-1000 .tieval store
stop
'Attack veggies more agressively
cond
*.eye5 40 >
*.out3 *.in3 !=
*.refshoot 0 =
*.refmulti 0 =
*.reffixed 0 !=
start
16 .shootval store
stop
'Feeding
cond
*.eye5 40 >
*.out3 *.in3 !=
start
.up store
-6 .shoot store
stop
'Fix veggies in place
cond
*.eye5 40 >
*.out3 *.in3 !=
*.refshoot 0 =
*.refmulti 0 =
*.reffixed 0 =
start
.shootval inc
.fixpos .shoot store
stop
'Paralyze enemies
cond
*.eye5 40 >
*.out3 *.in3 !=
*.memval 0 =
*.refshoot 0 >
start
*.venom .shootval store
-3 .shoot store
stop
'Reproduce
cond
*.nrg 200 >
start
50 .repro store
stop
--- End code ---
Navigation
[0] Message Index
Go to full version