Cool. I mostly wrote it as a multibot test case, so it has a litle of everything. I haven't tuned it for effeciency or specific compeitors or anything and it probably has a bunch of bugs still.
What's been very illustrative are the natural advantages multibots have. I should do a sepearate post on this but they include things like the following:
1) Pain gets spread across multiple cells. A multibot can take a lot of shots, more than woudl kill any one cell, since compititors end up targeting different cells over time as the multibot moves instead of concentrating a single cell.
2) A given cell can lean on the shoulders of it's neighbors when attacked through nrg sharing, boilstering it's reserves. This makes it really hard to take down a single cell. A compititor has to have enough nrg and ammo to take down the entire organism. Very hard for a single bot of any size to do alone.
3) Shared targetting. Info gets passed down the line. Cells can fire before they see prey.
4) Firepower is concentrated. When multple cells fire at once, a competitor can be struck with a ton of shots in a single cycle, drawing down such things as shell faster than a competitor can replenish it. Killing competitors through shock also becomes must more feasible. I.e. getting hit 10 times in a single cycle is a lot worse than getting hit once per cycle over the course of 10 cycles.
5) Finding or happenign upon prey is easier. A lot more eyes, each sharing info with the resot of the organism results in much more effeciency in locating food.
6) Torridal sim teleportation lets you surprise prey. The way it works, soem cells of a multi bot can get rematerialized well in from the sim sides, jumping suddeningly into proximity with bots that might otherwise had seen it coming and fled.
7) Higher probability of hitting the teleporter.

Teleportation with a whole army of cells all at once.