Bots and Simulations > Internet Mode Commentary
A multibot now owns IM
Testlund:
--- Quote from: EricL ---Two hours after being introduced, Seasnake 1.0 has wiped out all other hetertrophs in IM. My sims are running a pre-release version of 2.43.1j, which has a ton of MB related fixes, so SeaSnake may not work well in your sim if you connect a prior version, but it's pretty cool to see a multi-cellular organism, often made up of 50 cells or more, own IM...
2.43.1j out Tuesday hopefully...
--- End quote ---
Fascinating! I'll give Shvarz's evosim another try tonight too see if I'll be getting the Seasnake. Just downloaded your latest drop too.
shvarz:
Seasnake came into my sim just now! It's a formidable opponent, and a single Duplo does not stand a chance. But the strings of Duplo that I mentioned before are doing pretty well against it. Giant snake vs column of ants - it's pretty cool to see the two monsters battle
P.S: Aww, the snake just lost, Duplo has an enormous advantage in numbers and the snake is not designed to pay the heavy price for body maintenance that I charge in my sim.
EricL:
Cool. I mostly wrote it as a multibot test case, so it has a litle of everything. I haven't tuned it for effeciency or specific compeitors or anything and it probably has a bunch of bugs still.
What's been very illustrative are the natural advantages multibots have. I should do a sepearate post on this but they include things like the following:
1) Pain gets spread across multiple cells. A multibot can take a lot of shots, more than woudl kill any one cell, since compititors end up targeting different cells over time as the multibot moves instead of concentrating a single cell.
2) A given cell can lean on the shoulders of it's neighbors when attacked through nrg sharing, boilstering it's reserves. This makes it really hard to take down a single cell. A compititor has to have enough nrg and ammo to take down the entire organism. Very hard for a single bot of any size to do alone.
3) Shared targetting. Info gets passed down the line. Cells can fire before they see prey.
4) Firepower is concentrated. When multple cells fire at once, a competitor can be struck with a ton of shots in a single cycle, drawing down such things as shell faster than a competitor can replenish it. Killing competitors through shock also becomes must more feasible. I.e. getting hit 10 times in a single cycle is a lot worse than getting hit once per cycle over the course of 10 cycles.
5) Finding or happenign upon prey is easier. A lot more eyes, each sharing info with the resot of the organism results in much more effeciency in locating food.
6) Torridal sim teleportation lets you surprise prey. The way it works, soem cells of a multi bot can get rematerialized well in from the sim sides, jumping suddeningly into proximity with bots that might otherwise had seen it coming and fled.
7) Higher probability of hitting the teleporter.
8) Teleportation with a whole army of cells all at once.
asterixx:
Has a cell-membrane/internal cell relationship ever been created? Like a single important bot that gets protected by a circle of expendable bots?
Numsgil:
Nothing with that much structure. Before sea snake, I'd call Helios the most successful MB. It would form a group of four cells that all were back to back, and raped most of F1 at one point. It's sort of broken now, though. Hopefully we'll start to see some highly structured MBs.
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