General > DB Art
Seasnake
Numsgil:
What if there are two snakes, each with 3 bots, and snake 1's IDs are:
15, 10, 5
and snake 2's IDs are:
13, 7, 3
Those two snakes can never merge, can they? Either way, it's by a large measure the neatest MB (maybe even bot) I've ever seen
EricL:
--- Quote from: Numsgil ---What if there are two snakes, each with 3 bots, and snake 1's IDs are:
15, 10, 5
and snake 2's IDs are:
13, 7, 3
Those two snakes can never merge, can they?
--- End quote ---
When a cell becomes part of a snake, it sets an "external" number that is one less than the cell in front of it. This external number governs the merge decision. THe original internal random nubmer is still used for other things like referencing ties, but the snakes above become for all intents:
15, 14, 13
13, 12, 11
In this case, they still won't ever merge, but at least the probabilty of merging is a lot higher. That's largly by design. I could have any head attach to any tail, but you then need logic not to attach to your own tail when and if you see it, which I have, but there's still a bug or two there. Also, I wanted a number of snakes, not necessarily one super huge one although in practice, teleportation and edge respawning chops big snakes up into 50 cell ones...
--- Quote from: Numsgil ---Either way, it's by a large measure the neatest MB (maybe even bot) I've ever seen
--- End quote ---
Thanks! It's been a hoot building it (future versions will be forthcoming) and I've found and fixed a ton of bugs in the simulator as a result.
bacillus:
This reminds me of the snake in a game called Fl0w. I thought of emulating the lellyfish, just by having a large cell with lots of tiny bots pulsating around it, but it didn't work as well.
Testlund:
--- Quote ---Seasnake 1.2 shoots it's entire genome as a virus, which turns other species into cells of the greater multibot. Here a veggy has been co-opted and incorporated as a cell into the larger organism, providing veggy power to the multibot as well as acting as a integrated cell.
--- End quote ---
I saw this in action last night. I decided to start a new sim with costs set to 0 so I at least could get a glimpse of your fancy bots. The veggie detached itself and started hunting a little. Later when my population reached above 3200 where I had set costs to start increasing, the action was over.
Blacksmith:
--- Quote from: Peksa ---Nice. It screws up graphs and leagues though. It could be possible to actual seasnake species to die out, but have the DNA survive and continue to evolve
--- End quote ---
That is IF any thing could kill the snake bot, which I havenet found anything like that yet.
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