Welcome To Darwinbots > Newbie

Hello! (and newbie questions)

<< < (2/4) > >>

Lovely Acron:

--- Quote from: EricL ---You could fix them until your structure is established and the ties harden, then unfix them...

I still don't understand #2.  Are you talking about the order of operations performed by the simulator during a cycle or the order you bot code perfroms operations or something else?
--- End quote ---

Is that what is going on? I didn't realize before the 20 cycle hardening statement in the wiki, but maybe thats it (though I don't see how even that would cause this). I'll test in a second.

And about the order the simulation uses. But apparently, I meant rotation, not movement in general. According to the wiki , its higher on the "Activation Hierarchy" I'll give an example of my current bot (Even though it was solved in this case). One of it conditions is that if there is a family member directly in front of it, and another condition is that if there is something in front of it, rotate 90 degrees. The bot will never tie, since the rotation command will be activated first.


I hate to throw yet another question out there, but can bots be "crushed"? I'm trying to figure out the feasibility of creating a mousetrap-esque jaw.


--- Quote from: EricL ---You could fix them until your structure is established and the ties harden, then unfix them...

I still don't understand #2.  Are you talking about the order of operations performed by the simulator during a cycle or the order you bot code perfroms operations or something else?
--- End quote ---

Is that what is going on? I didn't realize before the 20 cycle hardening statement in the wiki, but maybe thats it (though I don't see how even that would cause this). I'll test in a second.

And about the order the simulation uses. But apparently, I meant rotation, not movement in general. According to the wiki , its higher on the "Activation Hierarchy" I'll give an example of my current bot (Even though it was solved in this case). One of it conditions is that if there is a family member directly in front of it, and another condition is that if there is something in front of it, rotate 90 degrees. The bot will never tie, since the rotation command will be activated first.


I hate to throw yet another question out there, but can bots be "crushed"? I'm trying to figure out the feasibility of creating a mousetrap-esque jaw.


And thanks Numsgil, I can use that until I get around to adding body regulation

Endy:
Bots can't currently be killed by crushing, sounds like a cool idea though. Feel free to ask questions, it's nice to get fresh ideas.

Lovely Acron:

--- Quote from: Endy ---Bots can't currently be killed by crushing, sounds like a cool idea though. Feel free to ask questions, it's nice to get fresh ideas.
--- End quote ---
Now that I think about it, a multi-cellular organism crushing a single cell really isn't practical. Not only would the single cell have an advantage at slipping into some crack somewhere, but the multi-cell would have to be extremely streamlined for the trap to not loose more energy that it gains. However, if a multi-bot was developed sophisticated enough in cell specialization that it couldn't survive separated, the mechanisms probably could have enough force to wreck ties and arrangement, which would cause it to eventually die. However, I can't even make a simple plant that is stable, so I really need to lower my expectations for now.  

Lovely Acron:
Hold on, I think I understand. On another post Erict talks about adding the ability for negative .fixang to allow free rotation. That made me realize that currently they dont freely rotate. So maybe thats the problem, that when the bot goes to turn it drags all its ties around too? That would explain the circular, tornado looking effect.

EricL:

--- Quote from: Lovely Acron ---Hold on, I think I understand. On another post Erict talks about adding the ability for negative .fixang to allow free rotation. That made me realize that currently they dont freely rotate. So maybe thats the problem, that when the bot goes to turn it drags all its ties around too? That would explain the circular, tornado looking effect.
--- End quote ---
That's it.  That circulating mass is a side effect of the tie physics attempting to resolve the torque from multipel hardened ties.  It can become a real rotating mess...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version