You could fix them until your structure is established and the ties harden, then unfix them...
I still don't understand #2. Are you talking about the order of operations performed by the simulator during a cycle or the order you bot code perfroms operations or something else?
Is that what is going on? I didn't realize before the 20 cycle hardening statement in the wiki, but maybe thats it (though I don't see how even that would cause this). I'll test in a second.
And about the order the simulation uses. But apparently, I meant rotation, not movement in general. According to the wiki , its higher on the "Activation Hierarchy" I'll give an example of my current bot (Even though it was solved in this case). One of it conditions is that if there is a family member directly in front of it, and another condition is that if there is something in front of it, rotate 90 degrees. The bot will never tie, since the rotation command will be activated first.
I hate to throw yet another question out there, but can bots be "crushed"? I'm trying to figure out the feasibility of creating a mousetrap-esque jaw.
You could fix them until your structure is established and the ties harden, then unfix them...
I still don't understand #2. Are you talking about the order of operations performed by the simulator during a cycle or the order you bot code perfroms operations or something else?
Is that what is going on? I didn't realize before the 20 cycle hardening statement in the wiki, but maybe thats it (though I don't see how even that would cause this). I'll test in a second.
And about the order the simulation uses. But apparently, I meant rotation, not movement in general. According to the wiki , its higher on the "Activation Hierarchy" I'll give an example of my current bot (Even though it was solved in this case). One of it conditions is that if there is a family member directly in front of it, and another condition is that if there is something in front of it, rotate 90 degrees. The bot will never tie, since the rotation command will be activated first.
I hate to throw yet another question out there, but can bots be "crushed"? I'm trying to figure out the feasibility of creating a mousetrap-esque jaw.
And thanks Numsgil, I can use that until I get around to adding body regulation