Bots and Simulations > Evolution and Internet Sharing Sims

Thoughts on speciation

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shvarz:
What you are proposing is essentially an "environment grid". The idea's been around for a very long time (at least 4 years), it's just that no one could implement it reasonably. If I remember correctly, Eric is planning to add some rudimentary env. grid, but I have no idea how far he got with that.

What you can do meanwhile is to use the tools that are there already. Turn off the "wrap-around - this will create "open space", "edges" and "corners" - different ecosystems can develop there. Add shapes to sub-divide your sim into smaller populations. or to create local environments (bunch of small shapes in one corner of your sim, none in the other).  There are settings that create gradients on sim environment. Turn on the gravity - you'll create the possibility of bottom-dwellers and floaters. Turn on "pond mode" that creates a gradient of light intensisty from top to bottom. Enable long-lived corpses, which will fall to the bottom and provide alternative (to veggies) source of energy.

Of course, you'll have to increase you sim size and population sizes. If you come up with a fun environment, one way to do that is to post it here and let other people to run your sim in parallel. I'd certainly be happy to do that, I'm sick of F1 mode.

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