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Possible movement cost bug. RESOLVED (NO REPRO)

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EricL:
Yes, I'm sure.  Movement and turning are in completly different areas of the code.  The costs are totally unrelated and applied independently.  I have verified this.  I see no bug.


Testlund:
I'm afraid Eric is right. Tested it again whith this save. I don't get it. I'm 100% sure it didn't apply the costs as I said. It must have been a temporary glitch then. I ran it several times to tweak the costs, so I know what I saw!   Only difference is that now I ran it in version 2.43.1h instead.

EricL:
I havn't changed anything in this area that I know of in recent versions, but you never know...

If you see it again, just re-open the bug...  thanks.

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