Author Topic: disable different shot types  (Read 3455 times)

Offline fulizer

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disable different shot types
« on: April 04, 2008, 09:01:27 AM »
how about the ability to disable different shot types so that evosims dont end up with predetor veggies
like mine always do
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Offline EricL

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disable different shot types
« Reply #1 on: April 04, 2008, 11:29:01 AM »
Happy to add this as a feature, but out of curiosity, why is marking your veggies virus immune not sufficient to prevent them from becoming preditors, I assume due to virus shots?
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Offline Testlund

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disable different shot types
« Reply #2 on: April 04, 2008, 12:39:28 PM »
Well, they could EVOLVE the ability to shoot over time, so if one don't want that I can see a use for such a feature. Personally though I wouldn't want to put such restrictions on my bots. If a veggie becomes a good shooter I would pick the best bots, start a new sim and then disable autotroph for such a bot.
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Offline EricL

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disable different shot types
« Reply #3 on: April 04, 2008, 01:02:46 PM »
But if you don't want them to evolve, why not just disable mutations?
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Offline Testlund

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disable different shot types
« Reply #4 on: April 04, 2008, 01:38:14 PM »
If you want a fixed behavior for certain bots then disabling mutations would be enough I think, like veggies that are just there to be fodder for other bots.  Personally I don't see a need for a disabling shot feature, but others might like the idea.
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Offline rsucoop

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disable different shot types
« Reply #5 on: April 06, 2008, 04:40:30 PM »
Quote from: Testlund
If you want a fixed behavior for certain bots then disabling mutations would be enough I think, like veggies that are just there to be fodder for other bots.  Personally I don't see a need for a disabling shot feature, but others might like the idea.

Except now bots can rape other bots, and a pred bot could cross with a veg. The child may be a veg with shooting genes... Since reproduction is no longer as simple as cell division, mutations may not be prevented if sexual reproductive genes are introduced early on in a Sim. Disapling cerrtain commands may be a good idea, such as virus production.

Offline The_Duck

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disable different shot types
« Reply #6 on: April 06, 2008, 05:47:57 PM »
What about an evosim where heterotrophs and autotrophs co-evolve? Autotrophs by definition make their own energy instead of getting it from food; there should at least be an option to disable shooting autotrophs, which will clearly destroy the balance of a coevolution sim.

Offline Peksa

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disable different shot types
« Reply #7 on: April 06, 2008, 08:34:42 PM »
One option would be to modify scripts to be (optionally) species spesific.