Code center > Bug reports
Invisibility RESOLVED 2.43.1g
Moonfisher:
Hmmm sounds odd, if I'm just not seing the reality that still doesn't explain why the alge don't get killed for a longer period of time when they're surounded by enemies.
I mean it's not some of the bots who can't see the alge, it's all of them... then suddenly the alge becomes "visible" again and they all jump it at the same time...
As mentioned it can happen to regular bots aswell, but it mostly happens to alge... it just seems like the alge should die... I'll try running 4X3.
Tryed unlocking, same results. Theres something wrong, these things are fast and good at scanning their vicinity, alge should never be allowed to live for that long.
If you keep running the simulation you'll see some of the alge floating around for a long time completely surounded and nothing happens, then the alge reproduces and the bots instantly kill off the offspring but leaving the mother. (It varies, sometimes the mother gets killed too, sometimes not, but run the simulation, it's very obvious that something is wrong, you can also try this with any kind of bot, this bot just makes it very visible).
Moonfisher:
The right side of the field gets cleared imediately, seems like cloaking devices only work on the left side of the field
Also added a newer better version of eyespin.
Numsgil:
Definately sounds like an issue with the bucket system to me. Something weird with a bot not getting added to a bucket, or bots not looking in a bucket.
EricL:
It sures sounds like a bucket problem but I haven't seen it yet. Testing on both the 2.43.1f gold code and 2.43.1g. Veggies never last long enough to reproduce for me. I'll keep running it. How long does it take before it becomes apparent?
BTW, love the vision system...
EricL:
Never mind. I see it.
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