Code center > Bugs and fixes

.in9 and .in10 don't work

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EricL:
Unfortunatly, the first 5 in sysvars come right after the first 5 out sysvars, so I could not make them contigious when I added the new ones.   For the tin/tout pairs, I followed the same patter as the in/out pairs under the assumption that consistency was preferred.   I could of course change both the in/out and tin/tout to be contigious if people wanted.  Happy to do this, but it will break backward compatability for the first 5 in/out pairs.

Please vote:

Option 1) Do nothing.  They arn't contigous, but they are consistent and backward compatable.
Option 2) Only make the tin/tout pairs contigious.  We lose consistency, but gain contigousy (sp?) for the tin/tout pairs and still preserve backward compatability
Option 3) Backward compatability be damned, I want them both contigious.


--- Quote from: abyaly ---Ah. That makes sense.
Don't know if you also caught this while fixing that, but .out10 seems to be mapped to 815.
--- End quote ---
Yea, caught that.  Was part of the typo.


--- Quote from: abyaly ---In an unrelated note, it really irks me that the .in sysvars start at a "10" and the .tin sysvars start at an "11."
--- End quote ---
I would fix this too under option 2 or 3 above

abyaly:
Voting for 3. Won't break compatibility on bots that reference the vars by name. Most old bots are trashed by now anyway.

Numsgil:
Backward compatibility be damned   I would point out, though, that the only breaking changes would be to evo bots that use in/out pairs, since hand authored bots use .in and .out, which get parsed by the program however the program sees fit.

rsucoop:
I vote 3. I dont see why I would want backwards anything. I'm mroe for forwardism thank you.

Moonfisher:
Yeah 3, all the old bots are already falling appart anyway, even excalibur fell appart in a recent drop.
Can't you outsource running the leagues or something  So we can get some working bots in there...
And I hope you're working on the new bucket bug  it keeps whiping my sims because the bot is simple and gets stuck while staring at ghosts...
Also it seems like the best way to prevent the bug is by having a very high veggy cap, lots of veggies and increased energy gain... it seems like whenever a veggy reproduces in a bucket the bucket gets cleared from ghosts... but if nothing is happening in the bucket the bots will eventualy die from trying to kill the ghosts... and obvisouly over enough time the bot is bound to get unlucky sooner or later and die out.

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