I'm not sure whether the tie defense system makes it F2 eligible or not, because it feeds from ties etc, but does not make ties.
'Detonator
'A vicious pack hunter
'Uses poison to make enemies overshoot
'Tries to kill any tie parasites
'Initialize bot
cond
*.robage 0 =
start
80 .out3 store
80 .eye1dir store
60 .eye2dir store
40 .eye3dir store
20 .eye4dir store
0 .eye5dir store
-20 .eye6dir store
-40 .eye7dir store
-60 .eye8dir store
-80 .eye9dir store
10 .eye1width store
10 .eye2width store
10 .eye3width store
10 .eye4width store
10 .eye6width store
10 .eye7width store
10 .eye8width store
10 .eye9width store
stop
'Set focus eye - Giving right side priority, going inwards
cond
*.eye1 0 !=
*.eye2 0 =
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
*.eye9 0 =
start
-4 .focuseye store
stop
cond
*.eye2 0 =
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
*.eye9 0 !=
start
4 .focuseye store
stop
cond
*.eye2 0 !=
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
start
-3 .focuseye store
stop
cond
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 !=
start
3 .focuseye store
stop
cond
*.eye3 0 !=
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
start
-2 .focuseye store
stop
cond
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 !=
start
2 .focuseye store
stop
cond
*.eye4 0 !=
*.eye5 0 =
*.eye6 0 =
start
-1 .focuseye store
stop
cond
*.eye5 0 =
*.eye6 0 !=
start
1 .focuseye store
stop
cond
*.eye5 0 !=
start
0 .focuseye store
stop
'Communicate coords and set timer
cond
*.eyef 0 !=
*.out3 *.in3 !=
start
*.refxpos .out1 store
*.refypos .out2 store
10 .out4 store
stop
'Reset coord
cond
*.eyef 0 =
*.out4 0 = or
start
0 .out1 store
0 .out2 store
stop
'Transfer coords from other bots
cond
*.in3 *.out3 =
*.in1 0 !=
*.in2 0 !=
start
*.in4 .out4 store
*.in1 .out1 store
*.in2 .out2 store
stop
'No more food; explosive outwards movement
cond
*.in3 *.out3 =
*.out4 0 =
start
100 .dn store
stop
'Aim towards food
cond
*.out1 0 !=
*.out2 0 !=
start
*.out1 *.out2 angle .setaim store
stop
'Update
cond
start
.fixpos store
.out4 *.out4 sgn mult dec
6 .up store
*.nrg 3 div *.body sub dup .strbody store - .fdbody store
2 .strvenom *.nrg 100 floor 100 sub sgn mult store
.paralyzed .memloc store
-32000 .venval store
.shootval .vloc store
stop
'Tie defense system
cond
*.numties 0 >
start
99 .shareslime store
99 .shareshell store
99 .sharenrg store
1 .sharewaste store
-1 .tieloc store
-1000 .tieval store
stop
'Attack veggies more agressively
cond
*.eye5 40 >
*.out3 *.in3 !=
*.refshoot 0 =
*.refmulti 0 =
*.reffixed 0 !=
start
16 .shootval store
stop
'Feeding
cond
*.eye5 40 >
*.out3 *.in3 !=
start
.up store
-6 .shoot store
stop
'Fix veggies in place
cond
*.eye5 40 >
*.out3 *.in3 !=
*.refshoot 0 =
*.refmulti 0 =
*.reffixed 0 =
start
.shootval inc
.fixpos .shoot store
stop
'Paralyze enemies
cond
*.eye5 40 >
*.out3 *.in3 !=
*.memval 0 =
*.refshoot 0 >
start
*.venom .shootval store
-3 .shoot store
stop
'Reproduce
cond
*.nrg 200 >
start
50 .repro store
stop