General > Off Topic
Finaly A new Virsion was released
Botsareus:
The more annoying problems in 2.36 are:
*Plants do not get energy under defult settings for some reason.
*Mutation Rates are not saved in the save robot txt file
*Metabolism abviosly is not saved also.
Botsareus:
Num, I already got an error the I could not debug, (sry did not printscreen it), Did you go to Advanced Optimizations tab and checked the followin:
**Remove Array Bounds Checks
**Remove Integer Overflow Checks
**Remove Floating Point Error Checks
This way all the errors will cause the program to really crash so you can finaly debug it, btw I checked out the debug for it in c++ , it still looks like assembly to me , I dont know how you are going to fix errors based on adress points in assembly, anyway I'll leave the topic alone on that , its good enough....
(The only errors I know I can debug is the "program has encountered a problem and needs to close, so send an error report to microsoft" errors)(Debug)(Send Error Report)(Don't Send) NOTHING NO WERE)
Numsgil:
--- Quote ---*Plants do not get energy under defult settings for some reason.
--- End quote ---
Woops, I'll look into it. In the mean time, you can just set pondmode up with 0 gradient.
--- Quote ---*Mutation Rates are not saved in the save robot txt file
--- End quote ---
Nope, haven't gotten to it yet.
--- Quote ---*Metabolism abviosly is not saved also.
--- End quote ---
That's because there's no metabolism to record yet. Check the Readme that's included in the zip. I listed the more major changes there. If it's not listed, I probably didn't do it yet. (But the list is not exhaustive, so there are some new features I just can't remember off the top of my head).
--- Quote ---Num, I already got an error the I could not debug, (sry did not printscreen it), Did you go to Advanced Optimizations tab and checked the followin:
**Remove Array Bounds Checks
**Remove Integer Overflow Checks
**Remove Floating Point Error Checks
--- End quote ---
They are checked and have been.
--- Quote ---btw I checked out the debug for it in c++ , it still looks like assembly to me , I dont know how you are going to fix errors based on adress points in assembly, anyway I'll leave the topic alone on that , its good enough....
--- End quote ---
Shouldn't be in assembly. Should be in VB. You might have to manually load up the .pdb file, I'm not sure.
--- Quote ---(The only errors I know I can debug is the "program has encountered a problem and needs to close, so send an error report to microsoft" errors)(Debug)(Send Error Report)(Don't Send) NOTHING NO WERE)
--- End quote ---
Yeah, those are the ones. In my experience, most problems that occur during a simulation should fall in this category.
PurpleYouko:
--- Quote ---Woops, I'll look into it. In the mean time, you can just set pondmode up with 0 gradient.
--- End quote ---
Just downloaded the source code at home.
The problem with veggie feeding is in "Feedvegs" where the variable "tok", which defines the food token given to the veggies, is never given a value above zero.
Why not just modify the options screen so that this value can be directly set by the user. Much better than the old way where max energy defines the rate of growth.
Also link it into day/night settings.
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