Bots and Simulations > Bot Tavern

The F1 League lives again!

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Commander Keen:

--- Quote from: EricL ---
--- Quote from: bacillus ---
--- Quote from: Numsgil ---The contest wasn't over.  The score was 1-2
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That has never occurred to me before; are you positive that you didn't accidentally set it to 3 rounds?

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I've seen it.  It's real.  Pretty rare though.  Don't have a solid repro and haven't managed to catch it in the IDE...  yet.

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I've seen it too. I think it happens when all bots in the contest die in the same cycle. I'll try running some tests sometime. I saved a sim where it happened, I'll see if I can dig it up.

EricL:

--- Quote from: Commander Keen ---I've seen it too. I think it happens when all bots in the contest die in the same cycle. I'll try running some tests sometime. I saved a sim where it happened, I'll see if I can dig it up.
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That would be great!   Your hint sounds very plausable.  It might be enough for me to dive into it and investigate.  I'm out next week (Kid's Spring Break) so it might be a week or so, but I'll get to it.

Commander Keen:
Just tried running a quick test, but console commands don't seem to work in F1 mode, so I was unable to engineer a test case. Although while testing I saw the invisible bot problem, so I saved the sim anyway.

I'm a VB programmer, so if the code isn't too confusing I could take a look...

EricL:

--- Quote from: Commander Keen ---I'm a VB programmer, so if the code isn't too confusing I could take a look...
--- End quote ---
It's confusing....    but feel free.  2.43.1g should post tonight.  I'll do a source drop as well.   Just have to stress this one fix for a hang I've been hunting forever.  Finially found it, but it was in the Guass() routine which is core to mutations and several other important things.  So I have to bake it for a while to make sure I didn't mess that up.   The league code is mostly in the F1Mode module.

Numsgil:
Gauss had a bug in it?  

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