Code center > Suggestions
Very Large Fields in 2.43.1e
EricL:
--- Quote from: Numsgil ---You might also consider allowing the user to directly edit a single dimension. Like click on the X dimension and you can type in to it to change the field size.
--- End quote ---
That's my plan, but there's a test burden I'm not ready to bite off just yet. One step at a time...
bacillus:
You've just destroyed my faith in the .xpos and .ypos variables.
Maybe a better way to go is to have nested global and local locations, so that the global position returns a grid with 32000x32000 per square, which is then subdivided into the local coords.
EricL:
--- Quote from: bacillus ---You've just destroyed my faith in the .xpos and .ypos variables.
Maybe a better way to go is to have nested global and local locations, so that the global position returns a grid with 32000x32000 per square, which is then subdivided into the local coords.
--- End quote ---
This behaviour of .xpos and .ypos is not new. It has worked this way for larger fields for a while now. Adding yet larger fields doesn't change anything except make it more obvious that the granularity of these change with field size. Many various options were discussed in detail at the time this was addressed including your suggestion and the current behaviour was settled upon for various reasons not the least of which is a general aversion to providing bots non-local information. The decsiion not to remove them entirely was made msotly for backward compatability reasons.
As it is, it still allows ant bots to rendevuez, F1 leagues to use exact positioning, etc. I have no plans to change this. I would however, be very happy to remove .xpos and .ypos all together if peopel would let me...
JossiRossi:
With the far larger fields, having sims with infinite shots turned on is going to be a HUGE problem as there's so much space to fill. And sometimes having them decay the distance just might not be enough. I did a quick scan to see if you can control shot decay distance but I don't think I saw anything. Might be a good idea to have that option if it isn't already around.
EricL:
--- Quote from: JossiRossi ---With the far larger fields, having sims with infinite shots turned on is going to be a HUGE problem as there's so much space to fill. And sometimes having them decay the distance just might not be enough. I did a quick scan to see if you can control shot decay distance but I don't think I saw anything. Might be a good idea to have that option if it isn't already around.
--- End quote ---
Good point. I'll put that on the list.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version