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Quick question

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abyaly:
A few things seem to have changed since the last version I saw. It seems bots can now kill themselves by body feeding. It seems tie feeding works. It seems that bots with very low body have completely useless -1 shots now (in addition to completely useless body shots). Is this all accurate?

EricL:
What two versions are you referring to?   It's theoretically possible body feeding can cause nrg loss and lead to death, depending upon shot/tie costs.  Happy to look into it, but you'll have to post a sim for me to dive into it in detail.   Same with the relationship between feeding shots and body.   Tie feeding should work and to my knowledge has worked for a long while.

The specific list of changes from version to version is documented here.

abyaly:
I last used m, and I looked through your release notes for the changes since then. I noticed the body change; I don't know which change could have altered energy shot behavior. Tie feeding didnt work in m, although sharefeeding did. It works now, though.

When I said body feeding, I meant
*.body .fdbody store
Can be fatal if repeated often enough.

Also, it looks like eye vision distance now depends on width. It isn't proportional. Is the formula available somewhere?

*edit - Oh! As long as I'm asking for formulas, the relationship between shot damage and size is pretty big question for me

EricL:

--- Quote from: abyaly ---When I said body feeding, I meant
*.body .fdbody store
Can be fatal if repeated often enough.
--- End quote ---
Ah.  From the code, it looks like there arn't any safeguards when trying to feed from body when that would take your body negative.   I haven't been in this specific code, so I don't think this specific thing is new but I could have closed an nrg leak down the road that now kills bots whose body goes negative instead of properly plugging it upstream here and preventing it from going negative in the first place.  Will change for next drop.  Nice find.


--- Quote from: abyaly ---Also, it looks like eye vision distance now depends on width. It isn't proportional. Is the formula available somewhere?
--- End quote ---
There's a detailed topic on this in the suggestions forum.  The formula is there.  


--- Quote from: abyaly ---*edit - Oh! As long as I'm asking for formulas, the relationship between shot damage and size is pretty big question for me
--- End quote ---

Me too!  This code predates me and is a total mess.  Shot damage depends on a bunch of things including where the shot is in it's range.    I think I tried to figure it all out once and posted on it but I can't seem to find that topic at the moment.

Numsgil:

--- Quote from: EricL ---Me too!  This code predates me and is a total mess.  Shot damage depends on a bunch of things including where the shot is in it's range.    I think I tried to figure it all out once and posted on it but I can't seem to find that topic at the moment.
--- End quote ---

You have to be especially careful with that code, because variables tend to get "recycled".  Shotnrg might refer to something totally different than you think it should.

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