Bots and Simulations > Simulation Emporium

How does pond mode work?

(1/2) > >>

Peksa:
There isn't any wiki-entry on it and ingame help is rather lacking, so it'd be nice to have short explanation on it.

Basicly, what do sediment level, energy scaling factor and light intensity do?

Numsgil:
Pond mode means that the nrg veggies gets is scaled based on its distance from the top of the sim.  Just like in a pond, where the darker, murky bottom isn't filled with all that much plant material.

Sediment level causes it to get darker sooner as you approach the bottom of the play field.  Light intensity should be fairly self explanatory.  Energy scaling factor isn't an actual setting in the sim, it just changes the scaling for the little graphic to show how bright things are.

Peksa:
Yes, the basics are pretty obvious, but I was hoping for a bit more accurate information. How is the energy given per cycle calculated in pond mode?

Energy scaling factor is a bit confusing. It should probably say somewhere, that it isn't an actual setting.

Numsgil:
Is it that you aren't understanding the tooltips?  The tooltip specifically says that the scaling factor effects the "graph to the left", and that the value represents the level of light at which the graph is set to max brightness.  If the tooltips aren't clear, I guess they'll need to be rewritten.  Any suggestions?

If you turn on pond mode, with a sediment level of 0, and a light intensity of 40, it's the same as if you typed 40 in the "nrg per" text box for veggies.  Sediment level should be relatively easy to see the effects of: look at the bar graph to the side of the pond mode.  Set light intensity and the scaling factor to 40.  Change the sediment level (probably manually, the up/down buttons seem broken) and you can tell the changes in light intensity at different depths.

fulizer:
in oher words sediment level affects the amount of energy per cycle given to bots that are further down

Navigation

[0] Message Index

[#] Next page

Go to full version