Even without the user limit, we would limit out on the number I/O operations per second the server can handle. FTP is really a poor way to do client-server and our semantics translate to 10's of head seeks per conencted sim per sync interval and this increases lineraly (for each sim) with the number of connected sims. So, depending on the I/O sub system, the way I currently do it, even without the session limit, the server will go I/O bound at some low number of users, probably fewer than 100.