Author Topic: Camoflage  (Read 10492 times)

Offline Numsgil

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Camoflage
« Reply #15 on: December 01, 2007, 11:06:03 AM »
Quote from: Testlund
I guess this might be an interesting feature, but I'm wondering about the realism of it. As I understand it most single cellular organisms are complete blind and they only know if something else is there if they bounce into it. That's why I once proposed shorter eye radius instead to simulate that, but nobody seemed to share my opinion.  

Seems you have more of an issue with sight in general than camouflage specifically.

Offline EricL

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Camoflage
« Reply #16 on: December 01, 2007, 12:10:25 PM »
Quote from: Testlund
I guess this might be an interesting feature, but I'm wondering about the realism of it. As I understand it most single cellular organisms are complete blind and they only know if something else is there if they bounce into it. That's why I once proposed shorter eye radius instead to simulate that, but nobody seemed to share my opinion.  
I did impliment the Disable Vision option on the species tab.  There's nothing stoping you from running sims with bots that can't see.  Touch senses will still operate and your sims will run faster.  Doing it by species allows shepard bots to still see for example.
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Offline Testlund

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Camoflage
« Reply #17 on: December 01, 2007, 01:55:46 PM »
Quote from: Numsgil
Seems you have more of an issue with sight in general than camouflage specifically.

My concern was about features that is based on vision and camoflage is one of them. But if this is the way where it's heading then ok, I won't complain.

Quote
I did impliment the Disable Vision option on the species tab. There's nothing stoping you from running sims with bots that can't see. Touch senses will still operate and your sims will run faster.

I've been thinking about disabling vision, but the bots don't have any other means of recognizing other bots, so it would just cripple them, unless they can use touch senses instead, which I didn't know about until now. Also in internet mode such bots would have a big handicap if they have evolved under conditions with no sight. Because when they enter another sim then suddenly vision is turned on for everybody.
« Last Edit: December 01, 2007, 01:56:24 PM by Testlund »
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Offline EricL

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Camoflage
« Reply #18 on: December 01, 2007, 03:03:32 PM »
Quote from: Testlund
I've been thinking about disabling vision, but the bots don't have any other means of recognizing other bots, so it would just cripple them, unless they can use touch senses instead, which I didn't know about until now. Also in internet mode such bots would have a big handicap if they have evolved under conditions with no sight. Because when they enter another sim then suddenly vision is turned on for everybody.
I could wire the refvars up to the hit sysvars.  That way bots could tell the difference between hitting a shape vs. a shot vs. another bot or vice versa and get info about them....

When we add additional internet modes, I'd be happy to make sure we can have one where vision is disabled in all connected sims.
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Offline Testlund

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« Reply #19 on: December 02, 2007, 06:25:29 AM »
I would love that!  
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Offline rsucoop

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« Reply #20 on: January 30, 2008, 06:01:55 PM »
Quote from: MacadamiaNuts
Could eyewidth fit in the formula?

The abuse of the omineye has got to shameless levels lately.    

If we were to add a camo effect, we should also considered a modded area of the eye values. This would mean that as the width of the eye increased, the effective distance would decrease with a linear relation. The easiest way to implement this emulation would be an effective eyelen value that automatically decrease and increase as the bot controlled its width. This would match current life situations with dolphons and their ability for close range sonar.

Offline EricL

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« Reply #21 on: January 30, 2008, 07:33:46 PM »
Quote from: rsucoop
If we were to add a camo effect, we should also considered a modded area of the eye values. This would mean that as the width of the eye increased, the effective distance would decrease with a linear relation. The easiest way to implement this emulation would be an effective eyelen value that automatically decrease and increase as the bot controlled its width. This would match current life situations with dolphons and their ability for close range sonar.
Sight distance is already a function of eyewidth.  See this topic.
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