Author Topic: End all defense system...  (Read 2610 times)

Offline rsucoop

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End all defense system...
« on: January 28, 2008, 08:49:47 AM »
I'm sure someone has already built the bot that collects veggies and positions them to be shields, but thats not my full intention. I am planning to design a bot which collects as many veggies as it can, and then reads their eye informaiton, checks for any other bots who are tied to it, uses its in/out interface to camo it to other conspecs, and controls the veggies defense and attack mechanisms. After enough energy is collected they create a child that is permanantly attached to the rear of the parent, and covers the back of the bot. It grows like a worm and uses the veggies to its advantage.

Offline bacillus

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End all defense system...
« Reply #1 on: March 23, 2008, 10:29:35 PM »
I've already had problems with similar bots, mainly because the veggie population limit makes it a.) unlikely to harvest many veggies and b.) very restricted in growth, as it will not be able to attain enough veggies past a certain point.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
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