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Newb question about mutation
Gambrinus:
Yes I've looked at individual bots' mutations via their properties. It just seems that very few of the bots I look at have any mutations at all. This is probably because I'm impatient and haven't run the sim long enough to generate many mutations. I'm afraid of turning up the mutations too high, however, because it seems to me that that would generate too many mutations and either kill off too many bots or destroy the selection. Anyway, DB has capture my interests so I'll most likely become a consistant poster once I get myself figured through it.
EricL:
--- Quote from: Gambrinus ---It just seems that very few of the bots I look at have any mutations at all. This is probably because I'm impatient and haven't run the sim long enough to generate many mutations.
--- End quote ---
One thing to be aware of is that as MacaNuts points out, most of the interesting mutation types only happen at reproduction time when DNA is copied. Thus, if the dynamics of your sim are such that generation times are long, you will see fewer mutations per unit time. If bots are reproducing like crazy because they must due to aging costs or prediation or similar, then generation times will be shorter and the mutation rate per total elasped sim cycles will be much higher.
Glad you're hooked.
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