General > Off Topic
Speed of sim
shvarz:
Is it just me or reducing the dimensions of the sim makes the program run faster? I think given the same number of bots smaller-sized sims are faster. Why would that be? Am I crazy?
shvarz:
While trying to answer this question on my own I shrank the sim size from about size 5-6 to the smallest possible and immediately got an overflow error. error.sim attached in zipped form.
p.S: I think it's the teleporters that suddenly encountered a huge number of bots.
googlyeyesultra:
That's the opposite of what I'd expect to happen. Larger sims should reduce the level of proximity, meaning all of the spiffy collision and vision shortcuts can get implemented.
EricL:
--- Quote from: googlyeyesultra ---That's the opposite of what I'd expect to happen. Larger sims should reduce the level of proximity, meaning all of the spiffy collision and vision shortcuts can get implemented.
--- End quote ---
Exactly. Proximity is everything from a perf perspective. Larger sims where the mean distance between bots is larger should run faster in general all else being equal.
EricL:
--- Quote from: shvarz ---While trying to answer this question on my own I shrank the sim size from about size 5-6 to the smallest possible and immediately got an overflow error. error.sim attached in zipped form.
p.S: I think it's the teleporters that suddenly encountered a huge number of bots.
--- End quote ---
The sim isn't crashing on me, but you may very well be correct about the telporters.
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