General > Off Topic

Speed of sim

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shvarz:
Is it just me or reducing the dimensions of the sim makes the program run faster? I think given the same number of bots smaller-sized sims are faster. Why would that be?  Am I crazy?

shvarz:
While trying to answer this question on my own I shrank the sim size from about size 5-6 to the smallest possible and immediately got an overflow error. error.sim attached in zipped form.

p.S: I think it's the teleporters that suddenly encountered a huge number of bots.

googlyeyesultra:
That's the opposite of what I'd expect to happen. Larger sims should reduce the level of proximity, meaning all of the spiffy collision and vision shortcuts can get implemented.

EricL:

--- Quote from: googlyeyesultra ---That's the opposite of what I'd expect to happen. Larger sims should reduce the level of proximity, meaning all of the spiffy collision and vision shortcuts can get implemented.
--- End quote ---
Exactly.  Proximity is everything from a perf perspective.  Larger sims where the mean distance between bots is larger should run faster in general all else being equal.

EricL:

--- Quote from: shvarz ---While trying to answer this question on my own I shrank the sim size from about size 5-6 to the smallest possible and immediately got an overflow error. error.sim attached in zipped form.

p.S: I think it's the teleporters that suddenly encountered a huge number of bots.
--- End quote ---
The sim isn't crashing on me, but you may very well be correct about the telporters.

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