Bots and Simulations > DNA - General
Virus / gene feedback requested
EricL:
I'm curious how people like the new definition of a gene in 2.43x. It impacts .mkvirus and .thisgene, so probably breaks many viruses and virus spawning bots.
I'm also curious as to what people think of the new DNA tokinzation logic for bot DNA in the bot properties dialog. I put some time in and made this a lot more useful. Makes it easier to see what is coding and non-coding in evolved bots as well as debug bot code that is gene number sensitive. As far as I know, it's pretty bug free and accurate, including the gene activations dialog.
googlyeyesultra:
I really like the new gene definitions: however, note that the "gene activations" monitor doesn't work anymore.
One question: do conditions inside of the start section charge just like conditions in the cond block do?
EricL:
--- Quote from: googlyeyesultra ---note that the "gene activations" monitor doesn't work anymore.
--- End quote ---
Really? Seems to work for me. What does it not do? Can you open a bug and post a sim the demonstrates the problem? Thanks.
--- Quote from: googlyeyesultra ---One question: do conditions inside of the start section charge just like conditions in the cond block do?
--- End quote ---
If by charge, you mean do they incure the same costs, the answer is yes, absolutely.
googlyeyesultra:
Must have been a one time error (or me just misreading/hitting wrong button). I'm unable to reproduce it.
Shasta:
I like it in general, though it did brake my antivirus somehow and I cant figure out why . I'll look into it more tonight. Something that I would like to see is where a virus was inserted into the DNA on the mutations report.
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