Code center > Suggestions

vision - distance discrimination

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Jez:
Just my thoughts; a bots eye's and therefore the vision distance should be measured from the outside of the bot, the precision of a bots eyesight should be related to the distance betweeen the eyes, as in trig or to analogise 'Leela' from a favoured cartoon of mine! This might screw 'single eye' bots but I guess that is fair, everything with an upside should have a downside...

Jez:
In fact, to add to that; I dont' see why a wide vision eye should be able to see as far a as narrow vision eye. wide (vision) looks short long (vison) looks long is how I always imagined it, without getting into the whole trig argument.

Even, considering some of the games I play; eyes shoul cost for both introduction and use, 9? eyes is a bit of a eutopia...

Someone said "there is no such thing as a free lunch" and I think that epitaph should be applied more vigorously WRT (with respect to) eyes.

Numsgil:
To make it fair, you could balance it so that the area of viewable distance for bots is held constant.  Something like pi * 1440^2 / 4.  As you increase the view angle, it changes the shape of that pie slice, but the amount that you're actually looking at is balanced and constant.

EricL:
On the subject of varying eye sight distance as a function of width, please see this topic.

MacadamiaNuts:
PS. The radii adjustment to the distance was very much needed. It was annoying when bots had to bump the fat food to trigger a > 70 gene while they kept spraying and praying at tiny bots.

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