Bots and Simulations > Internet Mode Commentary
The State of the Simulation
Testlund:
You all seem to run combat bots designed to work without costs while I run evobots, so it's quite different.
But logically complexity should be able to evolve with morphological costs. It's just that the bots need to do it in the right order. After all, swimming and running isn't free in the real world. Anything living need a way to gain energy for it. All it should take here is a bot to be able to fire a tie and do tie feeding to get the extra energy to move around more, or shoot -1 shots when it bumps into a bot. For some reason info shots are more common than feeding shots. What choses to come out of mutations are maybe not random. Never seen a zerobot evolve tie feeding for instance, though I have had a whole network of zerobots tied together in my sim last year.
I'm hoping though that complex behavior will evolve from very simple in as natural environment as possible.
Also my kind of bots have to have costs otherwise they'll freeze my sim with too many bots.
Trafalgar:
--- Quote from: EricL ---Both EricL and EricL2 are running pretty standard physics with a few visible shapes. Bots that arn't shape aware tend to bash themselves to death.
--- End quote ---
How DO you get shape-aware bots, anyhow? I've spawned some random shapes, and as far as I can tell, the bots can run right into them and still not see them - reftype is 0 still and the vision distance isn't appearing shorter like it does when it sees a bot.
Though as far as I can tell, running into the shapes isn't doing any damage either.
EricL:
I need some new shape UI. For now, checking the Bots Can See Shapes checkbox on the New Shape UI will make all shapes visible.
Testlund:
Too many Alga Minimalis have started to fill my sim, so I decided to set costs back to 0 and added ageing costs. Maybe some of your bots will come in and eat the algas before population reaches 3200 where costX will start to increase.
Moonfisher:
Heh I saw spinner v1.3 was down to 1 bot, and then fought it's way back up to 30 bots.
It's the first bot I've had any success with on IM, so figured I'd try to see if those teleporters where working for me so I could send some reinforcements.
And it seem like I have no problems sending and recieving bots in version k.
So started 2 sim with a veggy population of 2 and spinner v1.5.
Right now I have somewhere around 500-600 bots in my 2 sims, and theres about 2500 spinners out there, and seasnake is down to about 300 (It was almost at 3000 when I started the sims)
It took about 20000 cycles
Finaly got to successfully spread something on IM !
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