Bots and Simulations > Internet Mode Commentary

The State of the Simulation

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Trafalgar:

--- Quote from: shvarz ---BTW, Nanite Detonators seem to be doing OK in my sim, they are not growing fast, but at least they are not dying...  They are managing to get by...
--- End quote ---

My 2.2 version wipes out everything I put it against in my sim, but as far as I can tell from the internet population thing, they aren't doing well anywhere else.

I even started a sim up with nothing but seasnake 1.2 and algae minimalis, waited until the seasnakes were dominant and swimming around with 6 or so bots per snake, and then introduced a few nanite detonators, which proceeded to spread and eventually take over the sim (There are about 67 seasnake bots left, in the upper-left and lower-left corner of the sim. There were 80-something the last time the graph updated before that).

What conditions are y'all using in your sims? (I'm using standard F1 conditions, I think)

Edit: Though after they reach 1000 bots of the same species in the sim, they mostly just sit there and do nothing. (Putting most of their energy into body)

Numsgil:
shvarz uses some tweaked cost values.  I think it's just cost for body, IIRC.

EricL:
Both EricL and EricL2 are running pretty standard physics with a few visible shapes.  Bots that arn't shape aware tend to bash themselves to death.

Neither sim has sunlight.  Veggy repop is the only source of nrg.  This keeps the seasnake genome and other virus infected veggies from taking over.  Also limits the utlitiy of battery bots.

The only cost is an age cost but auto-costs tend to keep it high, like 1-2 nrg per cycle.  Seasnakes are good in high cost environments since they store a lot of nrg in body and rachet this down over time.  When a snake dies from running out of nrg, the whole snake dies all at once.  The cells share nrg until then.

Nanites show up and get to maybe 100 or so, but the high cost environment tends to keep their numbers down.  High age costs work against cancerous and semi-cancerous bots.   They favor more robust, higher nrg, higher body macro organisms.  The more bots you use to spread your nrg around, the faster the costs deplete it....

Testlund:

--- Quote from: EricL ---Seasnakes are good in high cost environments...
--- End quote ---

Not in my sim.    Everything that comes in dies quickly except for Alga Minimalis that now slowly increase my population. I'm running with morphological costs only. No upkeep or ageing costs. Costx has been staying at 26.83383 fro the last days.

EricL:

--- Quote from: Testlund ---Not in my sim.    Everything that comes in dies quickly except for Alga Minimalis that now slowly increase my population. I'm running with morphological costs only.
--- End quote ---
Well, sure.  If all you want is pond scum, using morphological costs is a fine way to select against complexity.

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