Code center > Bugs and fixes
.mrepro description wrong? RESOLVED (2.43y)
Numsgil:
Sounds good.
(in captain's voice:) make it so
Endy:
Sounds like the best method, think it was originally done to keep veggies from mutating when it wasn't desired. Not really an issue anymore.
EricL:
Okay. In 2.43y, .mrepro will mutate a bot even if mutations are disabled for bots of that species. A global Disable Mutations checkbox has been added to to the Mutations tab on the Options dialog. Checking this checkbox will disable ALL mutations in the sim including those from .mrepro, effectivly turning .mrepro into .repro.
Navigation
[0] Message Index
[*] Previous page
Go to full version