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Internet Mode Restrictions

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shvarz:
Hmm, I am guessing that majority will be against me on this, but I'd rather ask "what can we leave changeable between sims?" I'd rather have all sims (we usually have 5-8) run under almost exactly the same conditions. Things I'd let people always change are only:
- size of sims
- placing of shapes

In addition, I'd allow some gradual changes in things that can be changed gradually - physics, costs, energy, day/night cycles. But no more than a certain amount. So that for example original sim has day/night at 200, next joining sim would be allowed to go +/-20 for this value and can set it at 220 or 180. If it is set at 220, then the next joining sim will be allowed the range from 180 to 240. And so on.

MacadamiaNuts:
No, we can save all those restrictions for the ex nihil mode. The free-for-all is just a sandbox.

Testlund:
I agree with Eric's posts here, and here's some examples how I would like it to be:

Any bot specific settings like DNA instructions, waste tresholds, how much goes into body, eyes disabled/enabled shouldn't change when a bot teleports into a new sim.

Sim specific settings shouldn't be overridden in IM, like day/night cycles, pond mode, shapes and brownian motion should be something a bot has to live with when it enters a new sim. All cost settings shouldn't be overridden either.

I'm sure I missed a few here but maybe you get the idea.  

Peter:

--- Quote from: Testlund ---I agree with Eric's posts here, and here's some examples how I would like it to be:

Any bot specific settings like DNA instructions, waste tresholds, how much goes into body, eyes disabled/enabled shouldn't change when a bot teleports into a new sim.

Sim specific settings shouldn't be overridden in IM, like day/night cycles, pond mode, shapes and brownian motion should be something a bot has to live with when it enters a new sim. All cost settings shouldn't be overridden either.

I'm sure I missed a few here but maybe you get the idea.  
--- End quote ---
Well Eric has disabled the virus immune ability of the bots, so that wouldn't let you agree with all Eric's posts  

My point is everything is allowing, anything as long it stays fair and it is equel for all bots, So far most bots could survive in any other sim. Fixed bot radii, is that really breaking some bots apart, I wonder. Maybe mine are too simple.  

As far as I have seen most could survice in any other sim, when I was connected to atleast, is it different now, I can't check as I still can't connect.  

The standing of shvarz is also a interesting point. But I see this IM as a free for all mode, maybe later there can be some versions added where everything is desame and just one thing is different, could there be interesting how the bots evolve in high moving cost and low moving costs or something, where everything else is desame.

Testlund:

--- Quote ---Well Eric has disabled the virus immune ability of the bots, so that wouldn't let you agree with all Eric's posts
--- End quote ---

Actually I agree that it should be disabled in IM. No automatic immunity through a check box, rather that the bots evolve ways to protect themselves from it instead.

I mean that DNA instructions and metabolism shouldn't suddenly get changed just because a bot enters another sim. For instance; a bot that has evolved to live with a waste treshold at 500 shouldn't suddenly be able to handle waste at 10000 just because it enters another sim.

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