Bots and Simulations > Evolution and Internet Sharing Sims

Idea: Evolving puppeteer genes

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Gobo:
How do you imagine reproduction of the whole conglomerate?

Welwordion:
Well I do not assume a complete and tidy reproduction of the conglomerate, rather puppeteers will reproduce and accumulate around a bot and when another empty bot comes near enough puppeteer will accidently switch their puppets and such be distributed and shared among bots.
Atleast thats the idea.
 
Note: a little mistake I put *971 etc into the intialization instead of 971. It also does not yet behave completely like its supposed to

Gobo:

--- Quote from: Welwordion ---Well I do not assume a complete and tidy reproduction of the conglomerate, rather puppeteers will reproduce and accumulate around a bot and when another empty bot comes near enough puppeteer will accidently switch their puppets and such be distributed and shared among bots.
--- End quote ---
Do you plan puppeteers reproduce by themselves, or there would be a special repro puppeteer, which would induce others' reproduction?

Welwordion:
We should try to keep  the puppeteers as simple as  possibly (which will also save computation time) so I vote for letting them reproduce on their own.
Also as we do not mutate their genome, but simple change the numbers in their genetic memory we do not have to fear that they will change their basic behaviour pattern, which however also means this basic behaviour pattern has to be optimized by ourself.

(particulary their speedmatching and staying close has to be optimized, also like I said the gene initialization is yet to random there are just to many possible combinations)

Note: I tested it by giving my puppeteer a non random start configuration giving them 30 .up shoots when *.eye5 0 = , it was quite funny although the puppeteers did not follow fast enough so I changed their approaching speed a little.

fulizer:
to admit it sending info from a tie will work

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