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Flypaper 3.2 finally kills off Nasty Plant

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EricL:
Looks likes Flypaper 3.2 finally killed off Nasty Plant.  There may still be a few left in offline sims, but NP now looks to be extinct in the currently on-line sims.  Flypaper mutates, whereas Nasty Plant did not.  It looks like after 300 or so mutations and 2500 generations, FP was able to adapt to the point where it could overcome the inherent advantage NP had in being an autotroph.  Go evolution!

NP died out first in sims with day/night cycles.  The nrg boost it got from being a veggy was mitigated at night and once FP was able to knock it's population down to the point where veggy repop could occur, NP slowly got edged out by native plant repopulation.   Not being able to reproduce when you want is a large handicap, one which free nrg for nothing perhaps can't quite make up for, especially when you can't evolve.  
 
One point of interest.  A quick glance at the DNA of a representitive FP shows 3 instances of the new dropbool operator in a genome 178bp long.  Pretty fast uptake.

Now I wonder what's going to be able to take out FP?

MacadamiaNuts:
Any Lionfish 4 that crossed the line last night may have helped aswell, I added it two eyes so it stopped ignoring nasty plant.

I added communication to L4 -bots use out4 and out5 to announce the coordinates of food to other bots-, but as many algas are smaller than a full grown Lionfish and the feeding style of Lionfish is so aggresive, the biggest bot often ends eating unintentionally the smaller feeders.

Testlund:
I'm getting a bit tired of Flypaper 3.2. Check the numbers in this screenshot. Needless to say this sim didn't move many cycles through the hours it was running. Can't wait for CostX minus to be optional.  

Peter:
Ok, the FP rules the sims now for some time, last time I introduced a multiply it suddenly conquered everything, let now see if some of FP-population can be cut back.

EricL:
I must admit it is rather surprising that a mutating bot is doing so well for so long.  It is causing me to question some things I had long assumed.

I had long assumed that hand authorred DNA represented a steep peak in the fitness landscape with no gradual path leading "uphill".  Said another way, I had long assumed that other than simple point mutations such as changing a shot type or similar, hand coded DNA would be limited in it's ability to adapt and would generally "devolve" radically, losing much of the hand authored capability after a few hundred generations.  I had assumed that while a mutating hand authored bot might be able adapt to a specific specific threat, a specific hand authored non-mutating attack by changing its DNA in some small way, it would eventually become very vunerable to trivial attacks as selection constraints on things like guarding against various memory shots would relax in the absense of conserving selection pressure to maintain them and drift would destroy the carfeully hand crafted defenses.  Perhaps this is indeed happening and we just don't realize that FP is now vunerable in some trivial ways....

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