Code center > Suggestions
Camoflage
Numsgil:
--- Quote from: Testlund ---I guess this might be an interesting feature, but I'm wondering about the realism of it. As I understand it most single cellular organisms are complete blind and they only know if something else is there if they bounce into it. That's why I once proposed shorter eye radius instead to simulate that, but nobody seemed to share my opinion.
--- End quote ---
Seems you have more of an issue with sight in general than camouflage specifically.
EricL:
--- Quote from: Testlund ---I guess this might be an interesting feature, but I'm wondering about the realism of it. As I understand it most single cellular organisms are complete blind and they only know if something else is there if they bounce into it. That's why I once proposed shorter eye radius instead to simulate that, but nobody seemed to share my opinion.
--- End quote ---
I did impliment the Disable Vision option on the species tab. There's nothing stoping you from running sims with bots that can't see. Touch senses will still operate and your sims will run faster. Doing it by species allows shepard bots to still see for example.
Testlund:
--- Quote from: Numsgil ---Seems you have more of an issue with sight in general than camouflage specifically.
--- End quote ---
My concern was about features that is based on vision and camoflage is one of them. But if this is the way where it's heading then ok, I won't complain.
--- Quote ---I did impliment the Disable Vision option on the species tab. There's nothing stoping you from running sims with bots that can't see. Touch senses will still operate and your sims will run faster.
--- End quote ---
I've been thinking about disabling vision, but the bots don't have any other means of recognizing other bots, so it would just cripple them, unless they can use touch senses instead, which I didn't know about until now. Also in internet mode such bots would have a big handicap if they have evolved under conditions with no sight. Because when they enter another sim then suddenly vision is turned on for everybody.
EricL:
--- Quote from: Testlund ---I've been thinking about disabling vision, but the bots don't have any other means of recognizing other bots, so it would just cripple them, unless they can use touch senses instead, which I didn't know about until now. Also in internet mode such bots would have a big handicap if they have evolved under conditions with no sight. Because when they enter another sim then suddenly vision is turned on for everybody.
--- End quote ---
I could wire the refvars up to the hit sysvars. That way bots could tell the difference between hitting a shape vs. a shot vs. another bot or vice versa and get info about them....
When we add additional internet modes, I'd be happy to make sure we can have one where vision is disabled in all connected sims.
Testlund:
I would love that!
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