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Errors when starting RESOLVED (NO REPRO)

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EricL:
You void your DB warrenty if you run out of disk space.  Truncated lastexit.sim files are a telling sign that this has happened.   Finding all the places in the code where the the program writes to disk and adding code to detect out of space errors, warn the user and fail gracefully is beyond the scope of the fit and finish work I am willing to do.

Unless some evidence to the contrary arises, I am chalking this bug and probably your sudden shutdown bug up to being out of disk space.

Peter:
Wel okay here you have a sim that is bound to give an error after a while, within 15 minutes. Yes it gave an error, and it sorta hanged afterwards.
I hope you get the error too.

EricL:
I ran the sim.  After 10000 cycles, veggy repopulation attempts to add a single bleednrg as you have specified.  The path on the bot as configured in the sim is C:\Program Files\DarwinbotsII\Robots\Veggies.  I do not have a Veggies subdirectory in my Robots directory as you apparently do, so I (correctly) get a common dialog popup asking me where the bleednrg bot file is.  I tell it, it loads it the bot file and the sim continues to run just fine.  No hang or crash.

I still suspect disk issues as the error you are getting is Path Not Found.  It may be you have problems with your DB install.  Are you running FAT or NTFS?  You might want to run chkdsk on yoru machine...

Try configuring a shorter repopulation cooldown period.  If you get the error sooner, then we will know it is occurring at veggie repopulation time.

Peter:
I am using XP so I am using NTFS. I hope there is nothing wrong with the harddisk, but to be sure, chkdsk is going to scan at next startup.
It hasn't got anything to do with the veggie-repop. It is even uccuring within a minute now, it happens even before 10000 cycles.

I am going to reinstall DB, there has probably happened something to the executable or in anything it uses, becouse you state there is nothing wrong with the sim and I get an error anyhow.

EricL:
I doubt it's the exe.  EXE's tend to either work or not.

It might be the autosave feature.  Again, a path / disk issue....

So I'm clear, when you set the cooldown interval to somethign short, like 1, does it change the timing on when you get the error or not?

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