Bots and Simulations > Bot Tavern
Incomplete constructed Mb individuals?
Welwordion:
I am using a generational system that relies on genetic memory and conditions in the first few cycles to distribute roles among my bots, for example
cond
*.robage 0(or 1 when I sensorial information) =
....( sometimes a second condition like *972 0 >, or *.refbody *.body div 3 >)
start
971 inc
stop
Peter:
I know what you mean I have tried to make on desame way a multibot. With genetic memory, just storing before reproduction a value inside it and that way make a little id for each bot. The multibot doesn't work jet, have to look some more inside tie stuff, now I've got a 4 headed multibot looking like this, and they're all in the inside looking at each other , and they can't turn somehow.
O___O
! . . . !
! . . . !
O___O
The ant-bots simply work by putting in a value with a tie anywhere in the memory of a new born young and that way programming the workers.
My multibot in the starting gate, works with a very simple id-system,
1 No ties, now I am the head and reproduces to make a tail.
2 A tie, I am the tail.
EricL:
--- Quote from: Peter ---and they can't turn somehow.
O___O
! . . . !
! . . . !
O___O
--- End quote ---
The ties have hardened and the angles have fixed. They can't turn because the rigid structure arrangement prevents them. Try using .fixang.
Peter:
--- Quote from: EricL ---
--- Quote from: Peter --- and they can't turn somehow.
O___O
! . . . !
! . . . !
O___O
--- End quote ---
The ties have hardened and the angles have fixed. They can't turn because the rigid structure arrangement prevents them. Try using .fixang.
--- End quote ---
If using .fixang the ties will form a cross and the eyes are yes more or less standing outwards, yes but not all very good. I used aimleft before the tie harded, but not with really good results, now I am going to make a triagle instead of a quadruple, a quadruple is a little instabel.
fulizer:
look at genes used in vermus to designate the bot as a head that way you can change it to cut off ties if it gets a certain amount (eg a worm mb will cut of ties if it has more than one so that it remains in a straight line)
my 50th post!
I got 3 stars now
horray!
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