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Some suggestions after a long long time...

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Peter:

--- Quote from: Testlund ---
--- Quote from: Testlund ---Well I have run some zerosims, I never really founded anything special inside it.
What are your foundings with zerosims.
--- End quote ---

I have seen some pretty complex behavior. Sometimes they appear to be more alive compared to designed bots, but you may need to run it for quite some time before seeing anything. Also designed bots tend to just break with mutations as the above poster mensions, but not with zerobots. Zerobots can only get better. I posted some really interesting resault a few months ago but I don't know if anyone saw what I saw. Here:

http://www.darwinbots.com/Forum/index.php?showtopic=2051

Somebody with better understanding of the DNA may tell me what caused the behavior. Unfortunately it died out and didn't appear again. What I've seen with my chainbot is that sometimes it just decides to produce it's offspring so it builds a chain a bit across the screen, and other bots line up under it to form new chains, then the behavior just goes away.

--- End quote ---
Ok, it could be becouse I never let the sims get serious long. My bots never came further then reproduction and some movement(and that is for me an accomplisment)
I have seen your sim some time ago and have seen the same effects.
I don't think anybody can easily deciver what the dna is doing. It gets complicated with all the calculations and stuff.


--- Quote ---Yep, I agree with Testlund and Peter. Besides, your starting assumption that


--- Quote ---The point we had survived so far is that DNA has a safeguard... I'm talking about chromosome pairs...
--- End quote ---

is just plain incorrect. Majority of life on earth (if you count individuals) don't have pairs of chromosomes - they have a single chromosome and they have been very successful in surviving for millions and millions of years.
--- End quote ---
Ok, I am not a expert as you are. But I think everything has a reason, maybe becouse we are more complicated multiceluar creatures we need those chromosomes as a kind of safeguard. As a mutation can break more.
Why do we have double chromosomes, do you know the answer.

In fact isn't it a fact that 'normal' dna has 2 sides as in conections between A(Adenine) and T(Thymine), C(Cytosine) and G(Guanine). And the dna is repairing it sometimes if damaged.

So don't simple creatures like it don't always have a saveguard. Why don't we in darwinbots.

k0zm0:

--- Quote ---QUOTE
The point we had survived so far is that DNA has a safeguard... I'm talking about chromosome pairs...
is just plain incorrect. Majority of life on earth (if you count individuals) don't have pairs of chromosomes - they have a single chromosome and they have been very successful in surviving for millions and millions of years.
--- End quote ---

Well, when I was talking about "we", I was referring to humans...  Like I know nothing about other forms of life. I study pharmacy, you know... I most cases bacteria is our main target. To defeat the enemy, you must know the enemy.  What I'm saying here is to make a safeguard for mutations. Single strand of DNA if fine (in current DB), but mutation can quickly corrupt the code... In nature we're talking about chemical and/or physical interactions, here we can only talk about virtual... Beneficial mutation can't occur in virutal simulation due to difference in code structure...

So we'll have to limit it somehow... That was the whole point of proposing that. Possibility of sexual reproduction is only a side effect...

Numsgil:
A quick point I'd like to make: real organisms have an actual mutation rate which is #errors in DNA - #corrections in DNA.  You could take the stance that the mutation rates in Darwinbots represent the actual mutation rates-- that the bots have already managed to correct hundreds or thousands of mutations that we never see.

Peter:

--- Quote from: Numsgil ---A quick point I'd like to make: real organisms have an actual mutation rate which is #errors in DNA - #corrections in DNA.  You could take the stance that the mutation rates in Darwinbots represent the actual mutation rates-- that the bots have already managed to correct hundreds or thousands of mutations that we never see.
--- End quote ---
Well, looks pretty much like the point I've tried to make in a earlier post. I don't think a repair something would be good, it sucks speed(atleast some) and you get random mutations repaired, also the good ones, in nature repairing is needed to stop mutations from occuring too much(and there is really some effort in), here we get sit in our chair set the slider for mutations some lower and have less mutations.


--- Quote ---Well, when I was talking about "we", I was referring to humans...  Like I know nothing about other forms of life. I study pharmacy, you know... I most cases bacteria is our main target. To defeat the enemy, you must know the enemy.
--- End quote ---
Wow, when did DB get as swart as a bacteria, unbelieveble. I thought we where evolving little circles.  
And pharmacy, meds is there much dna involved.
I am doing chemical laboratory technology, all I know about dna is how to break it appart and measure what is left, that is harder then it sounds you know  .


--- Quote ---What I'm saying here is to make a safeguard for mutations. Single strand of DNA if fine (in current DB), but mutation can quickly corrupt the code... In nature we're talking about chemical and/or physical interactions, here we can only talk about virtual... Beneficial mutation can't occur in virutal simulation due to difference in code structure...

So we'll have to limit it somehow... That was the whole point of proposing that. Possibility of sexual reproduction is only a side effect...
--- End quote ---
Well why can't benificial mutatation occur  .
Eh, you can limit it with a slider  .

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