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Different areas in one simulation

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Old Henk:

--- Quote ---Running 'levels' within the same simulation could be really interesting.  It wouldn't be hard to modify the internet sharing code to work on seperate instances of the same simulation within the program.
--- End quote ---
One word: Network sharing.

I don't know how the current internet sharing is done (FTP?), but if TCP/IP is introduced, sharing would be alot easier. I don't know if it's easy to implement, but what about Microsoft's DirectPlay?

I've googled it a bit...
Extensive DirectPlay tutorial
A wiki on it (I know you want it, Num :P )

Henk  :)

Numsgil:
Direct Play could work.  Wouldn't be horrible to implement.  Still means you need a server of some kind.  All of my computers are stuck behind so many LAN's it's amazing they ever see the light of day.

Is anyone's computer able to host TCP/IP games?  The ones that don't use battle.net I mean.  LAN's work by allowing computers inside to address computers outside the LAN, but not vice versa.

If someone has a computer like that, it wouldn't be hard at all to create a server of kinds.

Numsgil:
Here, I made a program a while ago that will let you know if you are capable of hosting a TCP/IP connection.

It's a tic tac toe progam.  Find it here.  You would run the regular program while I ran the client.  If I can connect to you, then your computer can be a host.  If not...

Numsgil:
Another way to tell:

run ipconfig on your computer.  Most win systems have it.  Then google "what is my ip address".  If ipconfig and the rest of the internet disagree on your IP address, you probably can't host.

I, for instance, can't.

Old Henk:
It doesn't necceserally (yikes what a word(!)) have to be a Internet-sharing only option.

I have a network at home (not connected to the Internet), and I'd love to be able to use network sharing between them...

BTW; My computer can host TCP/IP but it's not available to me all day as it's a home computer used by the rest of the family also.

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