Ok, so what has changed I am missing it or so.
Hi I have a template bot I try to evolve called niemand, all the values are currently 0 and as I did not want to effect the inherent structure of the template
The inherent structure of the template , explain maybe then I will understand the rest of the storie.
I put the pointmutations bar to max value mutations and I put in an insanely large number of point mutations yet.
Eh, you know that if you put the number in pointmutations higher you will get lesser mutations right. Mutatons per bps. Higher number means lees mutation. A low value could effeictively break any bot in a few cycles.
Well see for yourself below the what.bot and that with atleast 2000 mutations, the numbers did not change enough and I suddenly have lots of commands in it, I even tried to lower other mutations rates.
So any idea how I can evolve my template structure and why it did end up like that?
Do you want to evolve into a bot then you will need the commands. What's the purpose.
And evolving niemand is like evolving nobody, right.