Code center > Darwinbots3
Physics engine
Numsgil:
I've decided on a physics engine to use. I was on the fence as to wether I'd use a prebuilt engine or a custom one, but I've decided to at least start with a prebuilt solution. If I need to later, I can always create a custom physics engine. Anyway, Chipmunk2D is what I settled on. I'm currently working on a .NET wrapper for it. Bots will be rigid body capsules that can stretch/shrink themselves in limited ways.
You can see a youtube of the stuff Chipmunk can do on youtube.
Botsareus:
I hope you will not change the physics engine too much so it is easyer to tranlsate robots from earlyer virsions...
Numsgil:
That's not really one of my concerns.
Botsareus:
that means all the cool old bot's will get lost... Can you please make it a little bit your consern??? :sad:
MacadamiaNuts:
That Chipmunk looks utterly amazing. I've browsed the other YT videos.
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