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Physics engine

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Numsgil:
I've decided on a physics engine to use.  I was on the fence as to wether I'd use a prebuilt engine or a custom one, but I've decided to at least start with a prebuilt solution.  If I need to later, I can always create a custom physics engine.  Anyway, Chipmunk2D is what I settled on.  I'm currently working on a .NET wrapper for it.  Bots will be rigid body capsules that can stretch/shrink themselves in limited ways.

You can see a youtube of the stuff Chipmunk can do on youtube.

Botsareus:
I hope you will not change the physics engine too much so it is easyer to tranlsate robots from earlyer virsions...

Numsgil:
That's not really one of my concerns.

Botsareus:
 that means all the cool old bot's will get lost... Can you please make it a little bit your consern??? :sad:

MacadamiaNuts:
That Chipmunk looks utterly amazing. I've browsed the other YT videos.

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