Author Topic: combat challenge  (Read 3892 times)

Offline Commander Keen

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combat challenge
« Reply #15 on: May 03, 2008, 07:52:33 PM »
Changing it to size dynamically? Wouldn't that result in slowdowns as VB copies the whole array into a new section of memory?
You could do it so it resizes in increments of 100, that would reduce the overhead of resizing the array every time a new bot is born or dies, or making the array larger when needed, but not shrinking it.

Offline Moonfisher

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combat challenge
« Reply #16 on: May 03, 2008, 09:12:40 PM »
I ran Spinner v1.5 against Seasnake 1.0...in DB 2.43.1j... 1 spinner could beat 17...
Don't have Seasnake 1.2 ...

Offline Moonfisher

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« Reply #17 on: October 01, 2008, 08:56:37 PM »
He he, ran 1 Fruit Fly against 200 Multiply and it won without any trouble, it also beat 200 Excalibur 1.12
And it was also able to beat 30 EtchII  didn't have the patience to run any more than 30 EtchII, but tryed starting the fruitfly surounded by 6 of them and moved the alge as far away as possible, to make sure it would have to fight for any food it got, and it still won...
At first it seems like it was wiped out, but since you can't track the amount of each bot when running these fights it can be hard to tell. Ocasionaly one of them moves or gets a piece of an alge and you see the colored line... or ofcourse you can zoom in and look around. (But generaly it seems that EtchII is always moving a litle, so if you see litle white dots that just drift along it's probably fruit flies.
Anyway after a while it starts to make it's comeback and takes back the field.

Offline Numsgil

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combat challenge
« Reply #18 on: October 02, 2008, 12:38:29 AM »
Back when I first wrote Ymir it was like that.  It would be outnumbered literally 1000 to 1 and still manage to come out the victor almost every time.