Author Topic: mkpoison and xpos RESOLVED 2.43t  (Read 2859 times)

Offline MacadamiaNuts

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mkpoison and xpos RESOLVED 2.43t
« on: November 08, 2007, 01:16:40 PM »
Duh, during a recent run with 43o, my bots didn't seem to be making any poison. I didn't go deep to see if it was a display problem or if they really weren't poisoning when hit.

Also, while ypos was returning the right value, xpos was always 0.
« Last Edit: November 26, 2007, 12:40:53 AM by EricL »
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Offline EricL

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mkpoison and xpos RESOLVED 2.43t
« Reply #1 on: November 08, 2007, 08:37:59 PM »
Please post a sim.  xpos and ypos appear to be working fine in 2.43p as far as I can tell and I will need a specific bot to check the posion issue.
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Offline MacadamiaNuts

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mkpoison and xpos RESOLVED 2.43t
« Reply #2 on: November 10, 2007, 06:36:27 PM »
Ew, I'll try to get one when I catch the windoze machine again.
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Offline Shasta

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mkpoison and xpos RESOLVED 2.43t
« Reply #3 on: November 17, 2007, 05:41:32 PM »
I've had the same problem with poison.

[attachment=688:attachment]

The bots that should be making it die off pretty quickly, they still should be making some poison but they don't for some reason.

Offline EricL

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mkpoison and xpos RESOLVED 2.43t
« Reply #4 on: November 26, 2007, 12:40:31 AM »
A cut and paste error introduced by a previous bug fix had the MakePosion() routine mistakenly utilizing the .mkvenom memory location for determining the amount of posion to make.

The poison issue is Resolved Fixed in 2.43t.

The xpos issue is Resolved No Repro.
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