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alife²
shvarz:
Actually, I got a bit disappointed by movies - all the evolved ones are dealing with motion. It's cool, but not as cool as it could have been.
I got a feeling that their "selection" is not natural, but artificial: They set up some rules according to which the phenotype is deemed either good or bad. Like with speed - it was not like the faster ones survived better, it is just that the program measured the speed and reproduced those that moved faster.
Zelos:
db is better when its about true evolution, but they give mroe options when its about the body, they got joints like we do, and you can put rotate muscle or a simple bend muscle at the joint. and connect that muscle to other stuff and so on to make it move.
som bastards uses so that when it touches the ground a signal goes around and makes the bot move so it put that part down to the ground again and the procces is on
Numsgil:
Check out this picture:
.
Hehe, I think I have some ideas about multibot physics coming on, and they aren't my own :evil:
Yeah schvarz, I'd say most of AL programs hav that problem. It's based on artificial criteria, instead of actual darwinian evolution.
Zelos:
numsgil, I got some ppl who want to meat you. they short their orginization whit 3 letters F and a B and the last I dont remember.
(what ideas is it?)
shvarz:
I downloaded their "Theater" - this is a good idea. Fun to play with, especially their "reproduction" settings, which is the most similar to what we do. This is the kind of stuff we need to attract newbies :)
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