I know next to nothing about the DNA code, I've been looking at some tutorials but admittedly it's daunting. So, I need some time to get to grips with it, please be patient with my lack of understanding or knowledge.
I've been running a sim, the longest one I've run so far. The first proper run really, most were no more than 2 or 3 thousand cycles before everything perished. This one is almost 300,000 cycles and involves a veg that grows big fast and reproduces slow (non-evolving, using repopulation) and I_Flamma. Over time I've let the I_Flamma adapt to increasingly fewer food resources and reduced the repopulation threshold of veggies from 20 to 12. The I_Flamma are faring very well, populations upping and downing in regular cycles between 130 to 70. So I'm sitting drawing when I realise I forgot the sim was running, and have a peek at how things are going. I_Flamma seem a bit more sure about the directions of their movement. They clear a large area quickly. They gather around veggies to feed but seem to chance attacking each other for nrg - you might notice two spinning around each other, trying to chase each other in circles.
But something peculiar I can't understand is... what would be the use in shooting constantly without stopping? Why not just shoot when you have to? It seems the ones that don't shoot constantly are dying out. Is it something well known and common, or quite uncommon? Cost related?
I'd be very happy if someone could have a look and help me understand the whole thing a bit better, or even help decipher the DNA for some of them. The DNA eludes me completely and the mutations have started building up, and I don't have the faintest idea what any of them mean.
(I hope posting the sim works...)